Full notes
Full TheFlagship update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, and Happy new year! In this development update, we are focusing on the Roguelike upgrade modules.
What changed
- Gameplay
- Performance
- Balance
- UI and audio
Since TheFlagShip allows players to accumulate modules easily, individual module performance is balanced accordingly. We’ve refined modules into over a dozen categories, such as weapons and maneuverability, and introduced four rarity tiers: Common, Fine, Rare, and Epic.Steam post image
We’ve expanded the total to 70 modules. Given this volume, creating unique icons for every single module was beyond my personal capacity. I’ve adopted a streamlined icon system using category bases with modifiers. My goal is a balanced distribution across categories and rarities, though high-tier designs remain a challenge.Steam post image
Finally, we have implemented a new Module Codex interface. Its visual style is now more consistent with the rest of the game, and it supports filtering by category.Steam post image
That’s all for this development update. Thank you for your continued support of Flagship —feel free to share the news with fellow commanders. We’ll see you next time!
Source
Changelog.gg summarizes and formats this update. How we read updates.
