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Latest Temple of Eternal Suffering updates
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- Temple of Eternal Suffering
Development Update 18 - New Weapon type (Gun), and improved combat.
Hi, this time a lot of improvements to Melee and Ranged combat, as well as added more logic for guns in the game with a reload and clip size mechanic. Added enemy trace logic for Melee attacks Added camera follow logic,…
Announcement14 changesFixGameplay - Temple of Eternal Suffering
Development Update 17 - New Combat UI and basic attack updates!
Hi, this week I've updated the Combat UI Visuals and added a bunch of logic for different meters and out of resource visual warnings. Additionally I have simplified basic attack logic, and started to add a new weapon ty…
Announcement14 changesUI/audioBalance - Temple of Eternal Suffering
Development Update 16 - New Animations and Melee attack logic
Hi, back to some in-engine work. This time I have imported a new model for the Mech Suit, updated all Mech animations to match the new base model and added new enter and exit Mech VFX. Aside from that some bigger change…
Announcement12 changesFixGameplay - Temple of Eternal Suffering
Development Update 15 - Mech Suit and UI Improvements
Hi, over the past week I've been adding a new huge mechanic in to the game! Now you will be able to equip your own Mech Suit! It will basically work as a secondary character with his own stats and mech parts that will b…
Announcement20 changesBalanceGameplay - Temple of Eternal Suffering
🤖 Rogue Bots 2026: enter the Temple of Eternal Suffering!
ROGUE BOTS HAVE ARRIVED I'm really happy to announce that Temple of Eternal Suffering is part of Rogue Bots - a curated Steam festival featuring 224 roguelike and roguelite titles centered on bots, mechs, and corrupt ma…
Store3 changesGameplay - Temple of Eternal Suffering
Development Update 14 - Character skill updates
Hi, another week and another batch of updates are in the game, this time I was updating existing character skills that are in the game and one of the bigger logics that I have added was skill targeting, now some skills…
Announcement12 changesGameplayUI/audio - Temple of Eternal Suffering
Development Update 13 - Animated Main Menu
Hi, this week was dedicated to the main menu UI and scene, it's still not final yet, but it's serviceable at this stage. I have added logic for starting a new game, continuing previous session, or clearing all saves and…
Announcement15 changesUI/audioGameplay - Temple of Eternal Suffering
Development Update 12 - Mainly marketing, but squeezed in some game updates
Hello, a bit slower week development wise as I was preparing new Assets for the Steam page - new screenshots, a brand new Teaser Trailer and gif's along with creating promotional posts on different social media sites. B…
Announcement7 changesFixGameplay - Temple of Eternal Suffering
Development Update 11 - Visuals and combat logic
Hi, this time a lot of visual updates - added procedural foliage spawn logic, added additional lights and some atmospheric effects, updated some attack animations and attack visuals. Aside from that I have fixed some ot…
Store13 changesFixGameplay - Temple of Eternal Suffering
Development Update 10 - New weapon type and in-game event
Hi, this time I have mainly focused on making the Horde Event fully working in the game, as well as adding a new weapon type (Dula Daggers), I still need to work on the visual aspect of Dual Daggers and its special atta…
Event13 changesFixStore - Temple of Eternal Suffering
Development Update 09 - New models and sound effects!
Hi! This week I've been mainly working on a new gameplay asset (The Horde Event Chest model and animations), and Implementing it to the event in the game itself, with some new visuals, on top of that I've added new Hord…
Event10 changesStoreBalance - Temple of Eternal Suffering
Development Update 08 - Item Extraction Machine and a New Horde Event
Hi, this week was unexpectedly productive, the amount of time I have spent on developing the game was the same as always, but everything just clicked really fast. In summary I have updated a lot of core logics in the ga…
Event13 changesFixStore - Temple of Eternal Suffering
Development Update 07 - Dungeon Map and "Soulbound" items
Hello to the first update in 2026! In the past week I've added a pretty huge logic witch is a Dungeon map, no longer there will be an issue that the player gets lost in the procedurally generated level. Aside from that…
Store11 changesFixMaps - Temple of Eternal Suffering
Development Update 06 - Animation transitions and Dungeon Map
It's been a bit of a slower week because of Christmas, but I still managed to squeeze in some updates. To work on something less taxing, I added the base for a Dungeon Map and some nice animation switching so that runni…
Announcement7 changesFixMaps






