Full notes
Full Temple of Eternal Suffering update
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What changed
- Events
- Gameplay
- UI and audio
- Balance
Temple of Eternal Suffering changes
Hi, this time I have mainly focused on making the Horde Event fully working in the game, as well as adding a new weapon type (Dula Daggers), I still need to work on the visual aspect of Dual Daggers and its special attack, but as of now, this weapon type works in the game.
Updated Item and gold spawning location logic (Now Items will only spawn on walkable navmesh). Added a new failsafe for room enemy spawners.
Fixed enemy spawning at location (no more enemies spawning in the ground or in the air). Updated dungeon room checks for player (Now rooms check for player more accurately before spawning enemies).
Fixed enemy skill telegram rotation issue. Added new logic for displaying widget with informations about the horde event that you are interacting with. Added new Data Table for creating variations of the horde event.
Updated horde event UI. Implemented appear and disappear Horde event UI. Updated item drop logic from horde event.
Updated logic for spawning Items (Can be either percent based or can always spawn). Changed Weapon particle trail material and simplified particle color change depending on the weapons element type. Deleted unused weapon trail FX. Updated 2h Sword attack animations.
Updated Special Event Spawning logic.
Added new weapon type (Daggers) with assets (Animations, Mesh and Icon). Prepared base for trail particle attachment for dual weapons
Added new Dagger Special attack animation. Updated Weapon attack trail particle logic to work with main and offhand weapon. Added Special dagger attack base logic.
Updated Special Dagger attack logic, animations. Updated generated dagger stats.
Updated dagger animations. Updated Dagger dash logic.
Updated Dagger Special attack logic. Changed how Attack speed is calculated and shown on UI.
Updated Adding and destroying special weapon skill logic. Thank you for reading this Dev Update, and I will see you in the next one :)
Michael
Source
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