Full notes
Full Temple of Eternal Suffering update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Events
- Balance
- Gameplay
Temple of Eternal Suffering changes
Hi! This week I've been mainly working on a new gameplay asset (The Horde Event Chest model and animations), and Implementing it to the event in the game itself, with some new visuals, on top of that I've added new Horde Event sounds and new sounds for pickup, equip and drop items.
Added logic for closing in FoW ring after a certain amount of time. Added new Horde Event Start Particle FX.
Updated Enviro Collisions. Added new FOW Rescale Particle Effect. Added deal damage to all enemies inside the Horde Event after a successful event.
Changed Enviro assets collisions and cutting out nav mesh with obstacle objects. Added new FoW movement sound for Horde Event.
Added new Drop Item Sounds. Added new Horde Event Sounds. Implemented new sounds to events.
Added new Chest model for Horde Event. Added new Horde Event Sounds and Item Pickup Sounds. Added new Horde Chest animations. Implemented logic for playing animations and new sounds in specified moments in the Horde Event.
Added new logic and sounds for transferring items inside the inventory. Updated sounds and timing for horde event.
Added new Equip Sounds. Added logic for playing sound when hovering inventory slots.
Added new Logic for Random attack animation select for specific weapons. Added new 2h sword attack animation.
Updated "Stop Enemy spawner" with an additional failsafe. Thank you for reading this Dev Update, and I will see you in the next one :)
Michael
Source
Changelog.gg summarizes and formats this update. How we read updates.
