What changed
1 fix12 additions0 changes0 removals
- Events
- UI and audio
- Gameplay
addedHi, this week was unexpectedly productive, the amount of time I have spent on developing the game was the same as always, but everything just clicked really fast. In summary I have updated a lot of core logics in the game (Item Extractions, Handling of spawned enemies, Updated Boss logics and a brand new Horde event activated inside the dungeon)
addedAdded logic for disabling adding Soulbound (Registered Entry) items in to the Retrieve Machine. Updated drag and drop logic to work properly with the Retrieve machine UI.
fixedUpdated logic for Registered Entry Items (Soulbound-ish). Now the items work properly in Temple entrance map and on Dungeon maps. Added UI assets for Registered items on UI Slot Icons and tooltip panel. Fixed Item sorting by price.
addedUpdated Retrieve machine model. Added new animations. Added logic for deleting Retrieve machine after a certain distance from it. Added loading Retrieve Machine inventory for different instances of the machine.
addedAdded new UI material for Displaying distance to the Retrieve Machine (now player can see when he will be out of range and the Machine will return to the Temple entrance). Updated Item tracking on screen logic (UI) so that it supports custom materials and can be animated. Moved Dropping DNA Machine logic to main enemy BP (More scalable when there will be more bosses in the game). Added logic fo spawning Retrieve Machine after final boss is defeated. Changed Boss spawning in boss room logic so that it can support multiple bosses at once. Added logic for tracking how many bosses are left in the dungeon and adds the DNA machine to the last boss.
addedUpdated out of screen enemy spawner to spawn enemies from Pool. Added logic to add enemies to pool when initial limit is reached. Added logic for increasing enemy stats while spawning from out of screen spawner. Added logic for resetting enemy stats when out of screen spawner event ends. Added new enviro slots for special event spawning. Added logic for spawning special events. on the environment. Updated Enviro assets collisions.
Temple of Eternal Suffering changes
addedHi, this week was unexpectedly productive, the amount of time I have spent on developing the game was the same as always, but everything just clicked really fast. In summary I have updated a lot of core logics in the game (Item Extractions, Handling of spawned enemies, Updated Boss logics and a brand new Horde event activated inside the dungeon)
addedAdded logic for disabling adding Soulbound (Registered Entry) items in to the Retrieve Machine. Updated drag and drop logic to work properly with the Retrieve machine UI.
fixedUpdated logic for Registered Entry Items (Soulbound-ish). Now the items work properly in Temple entrance map and on Dungeon maps. Added UI assets for Registered items on UI Slot Icons and tooltip panel. Fixed Item sorting by price.
addedUpdated Retrieve machine model. Added new animations. Added logic for deleting Retrieve machine after a certain distance from it. Added loading Retrieve Machine inventory for different instances of the machine.
addedAdded new UI material for Displaying distance to the Retrieve Machine (now player can see when he will be out of range and the Machine will return to the Temple entrance). Updated Item tracking on screen logic (UI) so that it supports custom materials and can be animated. Moved Dropping DNA Machine logic to main enemy BP (More scalable when there will be more bosses in the game). Added logic fo spawning Retrieve Machine after final boss is defeated. Changed Boss spawning in boss room logic so that it can support multiple bosses at once. Added logic for tracking how many bosses are left in the dungeon and adds the DNA machine to the last boss.
Hi, this week was unexpectedly productive, the amount of time I have spent on developing the game was the same as always, but everything just clicked really fast. In summary I have updated a lot of core logics in the game (Item Extractions, Handling of spawned enemies, Updated Boss logics and a brand new Horde event activated inside the dungeon)
Added logic for disabling adding Soulbound (Registered Entry) items in to the Retrieve Machine. Updated drag and drop logic to work properly with the Retrieve machine UI.
Updated logic for Registered Entry Items (Soulbound-ish). Now the items work properly in Temple entrance map and on Dungeon maps. Added UI assets for Registered items on UI Slot Icons and tooltip panel. Fixed Item sorting by price.
Updated Retrieve machine model. Added new animations. Added logic for deleting Retrieve machine after a certain distance from it. Added loading Retrieve Machine inventory for different instances of the machine.
Added new UI material for Displaying distance to the Retrieve Machine (now player can see when he will be out of range and the Machine will return to the Temple entrance). Updated Item tracking on screen logic (UI) so that it supports custom materials and can be animated. Moved Dropping DNA Machine logic to main enemy BP (More scalable when there will be more bosses in the game). Added logic fo spawning Retrieve Machine after final boss is defeated. Changed Boss spawning in boss room logic so that it can support multiple bosses at once. Added logic for tracking how many bosses are left in the dungeon and adds the DNA machine to the last boss.
Updated out of screen enemy spawner to spawn enemies from Pool. Added logic to add enemies to pool when initial limit is reached. Added logic for increasing enemy stats while spawning from out of screen spawner. Added logic for resetting enemy stats when out of screen spawner event ends. Added new enviro slots for special event spawning. Added logic for spawning special events. on the environment. Updated Enviro assets collisions.
Added new Horde Spawner Event Base. Updated Dungeon generator to spawn only one Special Event of a type in the dungeon.
Added logic for interacting with the Special Dungeon Event. Prepared base for activating a timed horde event on the combat UI screen.
Updated Horde timer UI Visuals and added new UI animations.
Added new audio assets. Updated Horde timer UI assets. Moved timer UI to separate widget.
Optimized Timer Events. Added more logic to Horde Spawn Event (Now the event works fully from activating, spawning enemies, ending and giving rewards). Changed item fountain random radius distance. Changed some BP Events to global Functions (the same logic can be used in multiple situations without copying it over)
Added Fog of War to Horde Spawner (Area that damages player when he is standing inside of it). Updated Fog of War logic to work with horde mode. Updated FoW material.
Added base logic for changing Fog Of War scale proportionally to current time in the horde event. Thank you for reading this Dev Update, and I will see you in the next one :)
Michael