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- Tawa : Lost in Time
# Devlog #14 – Back to the Roots: Rebuilding Tawa's Adventure
# Devlog #14 – Back to the Roots: Rebuilding Tawa's Adventure Hello everyone! Today I'd like to share an important update regarding the future of *Tawa: Lost in Time*. Over the past months, I experimented with many syst…
Announcement12 changesGameplayUI/audio - Tawa : Lost in Time
This update focuses on gameplay polish and immersion.
This update focuses on gameplay polish and immersion. Fixed and debugged several collision issues Added a new teleport mechanic through digging Expanded wildlife with more animals, including turtles
Announcement2 changesFixGameplay - Tawa : Lost in Time
Small progress update on TAWA: Lost in Time 🐭🦖
Small progress update on TAWA: Lost in Time 🐭🦖 Sliding on rocks has finally been fixed. Movement now feels much more natural across cliffs and uneven terrain. * The magical stones used to scare away dinosaurs are shak…
Announcement2 changesFixPerformance - Tawa : Lost in Time
Devlog – Recent Progress
Devlog – Recent Progress I’ve added new dialogue, including interactions with Milca, who is now a fully separate character. This brings more life and narrative depth to the world. Exploration & Mysteries New points of i…
Event15 changes1 numericGameplay - Tawa : Lost in Time
Devlog — Semaine de développement
This week marks a turning point with the introduction of major in-game events. ⚠️ Combat — Issues identified Lack of impact and clarity Hits don’t feel satisfying Dinosaur reactions still feel limited Combat feels too r…
Event13 changesBalanceGameplay - Tawa : Lost in Time
Devlog – Dialogues & First Mission
I’ve added a dialogue system featuring Phiso, a key character who introduces you to the game’s universe. Through these interactions, you’ll start to understand the world, its mysteries, and your role within it. 🎯 New m…
Announcement4 changesGameplayBalance - Tawa : Lost in Time
🚧 DEVLOG — MAJOR UPDATE ON TAWA: LOST IN TIME 🚧
The past two weeks have been intense for the development of Tawa: Lost in Time. A lot of systems have evolved, some have been completely reworked, and the game is really starting to take solid shape. Here’s a full recap…
Announcement18 changesFixGameplay - Tawa : Lost in Time
Devlog — Weekly Update
This week was focused on polish, performance, and gameplay consistency, continuing to refine the core experience of Tawa: Lost in Time, a survival adventure where players navigate a dangerous prehistoric world as a tiny…
Announcement5 changesFixPerformance - Tawa : Lost in Time
🛠️ Devlog Update
Predator dinosaurs hunting behavior is now fully working again. Crouching now triggers a stealth mode, temporarily stopping dinosaurs from chasing you. Fixed an issue with Gaussian blur that could sometimes make UI text…
Announcement2 changesFixUI/audio - Tawa : Lost in Time
Devlog – New Area & New Dangers
Devlog – New Area & New Dangers in Tawa: Lost in Time 🦖🌿 A new part of the island is now playable! You can now fight Compsognathus, adding a new survival challenge to your journey. These small predators may look harml…
Event7 changesGameplay - Tawa : Lost in Time
DEVLOG — A Living World, Flight & A New Gameplay Direction | Tawa: Lost in Time
Steam post image This week focused on strengthening one of the game’s core pillars: immersion and the feeling of a living ecosystem, while also laying the groundwork for more ambitious gameplay systems. The goal remains…
Event37 changesGameplayUI/audio - Tawa : Lost in Time
🛠️ Development Update – Visual Improvements & Ongoing Fixes
🛠️ Development Update – Visual Improvements & Ongoing Fixes I’ve added post-processing effects to improve the overall visual atmosphere of the game. Bloom, color adjustments, and subtle visual refinements are now activ…
Event6 changesFixGameplay - Tawa : Lost in Time
🐭 Devlog – Mission Changes, Health Balance & First Respawn Tests
This update focuses on gameplay flow and early survival mechanics. First, I’ve renamed several missions so they no longer revolve around “searching for family traces.” The objectives are now more environmental and explo…
Announcement4 changesGameplayBalance - Tawa : Lost in Time
DEVLOG — Major Optimization, Map Rework & New Direction for Tawa
The past few weeks have been transformative for Tawa. 🚀 Major Savanna Optimization I realized that Occlusion Culling is extremely effective for interiors (caves, rooms, buildings), but not ideal for wide open environme…
Patch notes30 changes1 numericPerformance - Tawa : Lost in Time
🛠️ Devlog – New Creatures & Full Map Coverage
Steam post image This update brings two important steps forward for Tawa: Lost in Time — both in world-building and exploration. 🦖 Dimetrodon Enter the World The Dimetrodon have now joined the savanna. These ancient pr…
Patch notes8 changesGameplayMaps - Tawa : Lost in Time
Devlog – Minimap Added
The minimap has been added to the game. Fog is enabled by default, hiding unexplored areas. ⚠️ Important: 👉 The map currently works only for the Savanna biome. Other biomes are not supported yet. This is a first techni…
Announcement3 changesGameplayMaps


