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Steam News22 April 20262mo ago

Devlog — Semaine de développement

This week marks a turning point with the introduction of major in-game events. ⚠️ Combat — Issues identified Lack of impact and clarity Hits don’t feel satisfying Dinosaur reactions still feel limited Combat feels too r

Full notes

Full Tawa : Lost in Time update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions10 changes0 removals
  • Events
  • Balance
  • Gameplay
  • Performance
changedThis week marks a turning point with the introduction of major in-game events.
changedDamage rebalancing
changedImproved visual feedback (hits, reactions)
changed🌋 Major events Two key scenes are now playable:
addedThe Breach introduces something new: a strange… unstable… almost living phenomenon.
changedSomething has broken the natural balance

Tawa : Lost in Time changes

changedThis week marks a turning point with the introduction of major in-game events.
changedDamage rebalancing
changedImproved visual feedback (hits, reactions)
changed🌋 Major events Two key scenes are now playable:
addedThe Breach introduces something new: a strange… unstable… almost living phenomenon.

This week marks a turning point with the introduction of major in-game events.

⚠️ Combat — Issues identified

  • Lack of impact and clarity

  • Hits don’t feel satisfying

  • Dinosaur reactions still feel limited

  • Combat feels too rigid against large creatures

🎯 Work in progress

  • Damage rebalancing

  • Improved visual feedback (hits, reactions)

  • More dynamic and immersive combat

🌋 Major events Two key scenes are now playable:

  • An escape sequence involving Baryonyx

  • The Breach battle

The Breach introduces something new: a strange… unstable… almost living phenomenon.

📖 Lore & narrative The world is changing.

  • Dinosaurs and modern animals now coexist

  • Something has broken the natural balance

And at the center of it all: Tawa

  • Is she the cause?

  • Or the only one who can fix it?

🐗 New characters (very soon) Coming tomorrow or this weekend:

  • Milca, the warthog, in her own territory

  • Syla…

I won’t say more.

🌿 The story unfolds through:

  • encounters

  • locations

  • events

⚙️ Optimization

  • GPU Instancing enabled on 1500+ materials

  • Performance analysis (too many draw calls)

  • Material reduction in progress

🎨 Visual

  • Updated Tawa’s color palette

  • Improved snout and contrast

  • Work on atmosphere (like the Breach above)

🧠 Goal Create a living, mysterious… and unstable world.

#indiedev #gamedev #unity #indiegame #tawa #survivalgame

Source

Steam News / 22 April 2026

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