Full notes
Full Tawa : Lost in Time update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Balance
- Gameplay
- Performance
Tawa : Lost in Time changes
This week marks a turning point with the introduction of major in-game events.
⚠️ Combat — Issues identified
Lack of impact and clarity
Hits don’t feel satisfying
Dinosaur reactions still feel limited
Combat feels too rigid against large creatures
🎯 Work in progress
Damage rebalancing
Improved visual feedback (hits, reactions)
More dynamic and immersive combat
🌋 Major events Two key scenes are now playable:
An escape sequence involving Baryonyx
The Breach battle
The Breach introduces something new: a strange… unstable… almost living phenomenon.
📖 Lore & narrative The world is changing.
Dinosaurs and modern animals now coexist
Something has broken the natural balance
And at the center of it all: Tawa
Is she the cause?
Or the only one who can fix it?
🐗 New characters (very soon) Coming tomorrow or this weekend:
Milca, the warthog, in her own territory
Syla…
I won’t say more.
🌿 The story unfolds through:
encounters
locations
events
⚙️ Optimization
GPU Instancing enabled on 1500+ materials
Performance analysis (too many draw calls)
Material reduction in progress
🎨 Visual
Updated Tawa’s color palette
Improved snout and contrast
Work on atmosphere (like the Breach above)
🧠 Goal Create a living, mysterious… and unstable world.
#indiedev #gamedev #unity #indiegame #tawa #survivalgame
Source
Changelog.gg summarizes and formats this update. How we read updates.
