Repeated intro
What changed
1 fix0 additions1 change0 removals
fixedI've gone through the latest reports and several issues have now been fixed, including the Level 2 dialogue freeze. The game is becoming more stable, but there are still a few bugs and improvements that I'm currently working on:
changedTurtle physics can still behave unnaturally in some situations (being pushed, launched, or standing vertically). * The rat companion can sometimes be pushed by the player. * Some dialogue boxes are positioned poorly and can obstruct the player's view during climbing sections. * The "family scent" messages can appear facing the wrong direction. * The minimap may incorrectly report the player as being outside the map during certain climbing sections. * Invisible damage can occur near the family area when approaching from the sides. * Using "Reset Position" previously caused compass markers to disappear (currently being reworked with a new respawn system). * Sleeping at certain progression points may not always trigger the expected event. * Some UI elements, including the black objective bar, still need cleanup. * Audio sliders can behave inconsistently when pausing and resuming the game. * Additional testing is needed across different screen resolutions to ensure the UI displays correctly for all players.
Tawa : Lost in Time changes
fixedI've gone through the latest reports and several issues have now been fixed, including the Level 2 dialogue freeze. The game is becoming more stable, but there are still a few bugs and improvements that I'm currently working on:
changedTurtle physics can still behave unnaturally in some situations (being pushed, launched, or standing vertically). * The rat companion can sometimes be pushed by the player. * Some dialogue boxes are positioned poorly and can obstruct the player's view during climbing sections. * The "family scent" messages can appear facing the wrong direction. * The minimap may incorrectly report the player as being outside the map during certain climbing sections. * Invisible damage can occur near the family area when approaching from the sides. * Using "Reset Position" previously caused compass markers to disappear (currently being reworked with a new respawn system). * Sleeping at certain progression points may not always trigger the expected event. * Some UI elements, including the black objective bar, still need cleanup. * Audio sliders can behave inconsistently when pausing and resuming the game. * Additional testing is needed across different screen resolutions to ensure the UI displays correctly for all players.
Thank you again for the detailed testing and feedback.
I've gone through the latest reports and several issues have now been fixed, including the Level 2 dialogue freeze. The game is becoming more stable, but there are still a few bugs and improvements that I'm currently working on:
**Remaining issues:**
Turtle physics can still behave unnaturally in some situations (being pushed, launched, or standing vertically). * The rat companion can sometimes be pushed by the player. * Some dialogue boxes are positioned poorly and can obstruct the player's view during climbing sections. * The "family scent" messages can appear facing the wrong direction. * The minimap may incorrectly report the player as being outside the map during certain climbing sections. * Invisible damage can occur near the family area when approaching from the sides. * Using "Reset Position" previously caused compass markers to disappear (currently being reworked with a new respawn system). * Sleeping at certain progression points may not always trigger the expected event. * Some UI elements, including the black objective bar, still need cleanup. * Audio sliders can behave inconsistently when pausing and resuming the game. * Additional testing is needed across different screen resolutions to ensure the UI displays correctly for all players.
Several fixes are already implemented, and I'll continue refining the remaining systems over the next updates.
Thanks again for all the reports, screenshots, and testing. They have been extremely helpful in improving the game.
Best regards,
Drex