Full notes
Full Tawa : Lost in Time update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Security
Tawa : Lost in Time changes
Here's a small development update!
The main hub continues to evolve and will act as the central point of the adventure, featuring interactive elements, hidden secrets, and a gradual way to unlock the different regions of the world.
At the same time, I'm expanding the game's lore. Lost in Time isn't just part of the title—it defines the world itself. Tawa has become a place where time has broken down, allowing species from completely different eras to coexist. Dinosaurs, prehistoric mammals, ancient reptiles, and many other creatures that should never have met now share the same world, creating a unique and mysterious ecosystem.
I'm also exploring the idea of adding Guardians and boss encounters that focus more on strategy than direct combat. Instead of simply fighting stronger enemies, players might need to solve environmental puzzles, exploit weaknesses, or even escape from overwhelming threats.
One idea I'm considering is that these Guardians wouldn't necessarily be dinosaurs. Since the world itself is Lost in Time, they could instead be ancient mythical creatures tied to each island's history—such as dragons, gigantic carnivorous plants, colossal sand worms, or other legendary beings that have existed beyond time itself.
What do you think? Would you rather see the Guardians as giant dinosaurs, mythical creatures, or a combination of both? I'd love to hear your thoughts!
Thank you all for your continued support, and see you in the next dev log!
Source
Changelog.gg summarizes and formats this update. How we read updates.
