Full notes
Full Tawa : Lost in Time update
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What changed
- Gameplay
- Events
- Performance
Devlog – Recent Progress
I’ve added new dialogue, including interactions with Milca, who is now a fully separate character. This brings more life and narrative depth to the world.
Exploration & Mysteries
New points of interest have been introduced. Among them are strange rocks covered in mysterious symbols…
They seem to have a unique effect: they can make dinosaurs disappear. Maybe a strategic way to progress further?
Gameplay & Mechanics
Several events have been added to enrich the experience:
Electric Kentrosaurs
Dark Sarcosuchus
The Baryonyx, along with a whole Baryonyx family
And the final boss
All of these creatures have been altered by the breach.
Important note: The symbol stones only interact with dinosaurs, not with other animals — otherwise, it would be far too easy.
Performance & Optimization
I’m continuing to work on performance.
View distance reduced from 250 → 150
Goal: maintain a stable 60 FPS, regardless of quality settings
So far, this change doesn’t negatively impact gameplay. However, I’m still thinking about how to:
keep strong performance while still showing distant plains
What’s Next
I’m continuing to populate the first level with more content and events.
Once I have a more solid narrative and gameplay structure, I’ll move on to Level 2.
Working title ideas:
🇫🇷 La Forêt Rouge / Écarlate / Sanglante
🇬🇧 The Crimson Forest / The Scarlet Forest / The Bleeding Woods
I’m aiming for something mysterious and memorable.
Source
Changelog.gg summarizes and formats this update. How we read updates.
