Full notes
Full Tawa : Lost in Time update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Maps
This week was focused on polish, performance, and gameplay consistency, continuing to refine the core experience of Tawa: Lost in Time, a survival adventure where players navigate a dangerous prehistoric world as a tiny mouse
🧭 Adding a Compass
🗾 Change the minimap and adding POI Marker (Food,Water, Shelter)
🌿 Environment & Visual Improvements
A major pass was done on the environment to improve visual stability and immersion: Reduced or completely removed unwanted wind effects on vegetation Fixed unnatural leaf and flower movement (especially painted terrain assets) Improved consistency of tree bending and shader behavior Identified and removed duplicate or unnecessary terrain objects (especially trees) These changes help create a calmer, more grounded atmosphere, closer to the intended tone of the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
