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Latest Siegebreaker updates
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- Siegebreaker
Update 1.1.1
BALANCE - Moderately reduced the difficulty of Normal - Slightly reduced the difficulty of Heroic
Announcement1 changeBalance - Siegebreaker
Official Publisher Announcement
We're excited to announce that Siegebreaker has partnered with indie.io! Siegebreaker will be joining indie.io's excellent catalog of games, available here: https://store.steampowered.com/publisher/indieio We chose indi…
Store2 changes - Siegebreaker
Update 1.1
NEXUS - Increase starting Fragments by 10. This change allows two towers to be built before the first wave with a lower Nexus level, making the beginning of levels more varied. ESSENCES - New Essence - Void Ray: The fir…
Announcement7 changes18 numericFix - Siegebreaker
1.0.6
REPLAYS - Replays now allow the use of all Towers, Essences, and Shards that have been unlocked so far, instead of being limited to only those that had been unlocked when the level was originally completed ENEMIES - Rak…
Announcement2 changes15 numericBalance - Siegebreaker
1.0.5
UI - Added UI scale adjustment to the player settings to improve accessibility - Added button to Level Over panel explaining how Soul is generated LEVEL - The paths and tower overview will now remain active between leve…
Announcement2 changesFixUI/audio - Siegebreaker
1.0.4
DISPLAY - Improved support for ultrawide monitors (32:9), allowing them to fully zoom out in levels - Improved the game menu's text legibility and button positioning on ultrawide monitors
Announcement1 changeGameplay - Siegebreaker
1.0.3
PERFORMANCE - Added max frame rate limiting if VSync is disabled MISC - Added 'Lock Cursor' option in the player settings, allowing the cursor to be optionally confined to the screen (was previously always enabled by de…
Announcement2 changesPerformanceGameplay - Siegebreaker
1.0.2
BALANCE - Slightly increased difficulty of Normal - Increased amount of enemies that spawn during bosses UI - Increased speed of scry, mine, and level completion animations BUGS - Fixed some sound effects being played t…
Announcement3 changesFixBalance - Siegebreaker
1.0
Siegebreaker is officially released!
Announcement - Siegebreaker
0.8.4
LEVELS - Redesigned "Shimmering Coast" and "Valley of the Colossus" - Improved various Act II and Act III level environments ENEMIES - Increased the status resistance of bosses, making Immobilizes and Stuns less effecti…
Announcement3 changes2 numericGameplay - Siegebreaker
0.8.3
GRAPHICS - Significantly improved the lighting of towers, Essences, enemies, Shards, Nexus, and environment features LEVELS - Improved environment design of Act I levels SHARDS - Increased range of Aftershock, Ascendant…
Announcement3 changesGameplay - Siegebreaker
0.8.2
LEVELS - Levels in Act II and Act III reward up to 30% more Fragments, allowing more Towers to be built and Essences to be assigned. Wave difficulty has been increased to compensate - Levels "Shattered Plateau" and "Val…
Event5 changes8 numericBalance - Siegebreaker
0.8.1
SHARDS - Shards can now be destroyed if they have not been active in the wave, allowing them to be placed at a different position or for a different Shard to be placed instead BALANCE - Minor adjustments to level diffic…
Announcement1 changeBalance - Siegebreaker
Act III
Brave the frigid peaks of Haedmyr to battle Wyhmneir, the Leviathan. GAMEPLAY - Towers gain less Max Health from leveling up the Nexus. ESSENCES - Aegis (Reworked): Place an Aegis on ANY Tower, causing it to gain 75% Da…
Announcement4 changes3 numericFix - Siegebreaker
0.7.1
ESSENCES - Immolation: Always deals 3 Damage to the Tower instead of scaling with Max Health. ENEMIES - Rumbler: Crumble (Reworked): Split into 3 Shardlings, each with a third of this Enemy's current Health. 40 second c…
Announcement3 changesBalanceGameplay - Siegebreaker
0.7.0.2
Improved support for widescreen monitors UI - Improved overworld Vault, Nexus, and Archive UI on widescreen monitors - Fixed incorrect tooltip placement on widescreen monitors
Announcement2 changesFixGameplay



