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Steam News15 June 20242y ago

0.8.2

LEVELS - Levels in Act II and Act III reward up to 30% more Fragments, allowing more Towers to be built and Essences to be assigned.

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What changed

0 fixes0 additions5 changes0 removals
  • Events
  • Balance
  • Gameplay
changedLEVELS - Levels in Act II and Act III reward up to 30% more Fragments, allowing more Towers to be built and Essences to be assigned. Wave difficulty has been increased to compensate - Levels "Shattered Plateau" and "Valley of Giants" have been redesigned
changedESSENCES - Fire Rune: Damage reduced from 10 -> 8, Mana cost increased from 4 -> 5 - Blizzard: Max damage increased from 3 -> 4 damage per second - Evoke: Mana reduction time increased from 12 -> 15 seconds - Annihilate: Damage increased from 400% -> 500% of health sacrificed
changedRUNES - Windstorm: Increased stack duration from 15 -> 20 seconds
changedSHARDS - Shard costs adjusted from 50/125/250/425 to 40/110/230/460
changedENEMIES - Frozen Sentinel: Glacial Shield: Amount absorbed reduced by 25%. Cooldown increased from 34 -> 40 seconds
ESSENCES - Fire Rune: Damage108ESSENCES - Fire Rune: Damage decreased, nerfDamage reduced from 10 -> 8, Mana cost45Damage reduced from 10 -> 8, Mana cost increased, buffMax damage34Max damage increased, buffMana reduction time1215secondsMana reduction time increased, buff

Siegebreaker changes

changedLEVELS - Levels in Act II and Act III reward up to 30% more Fragments, allowing more Towers to be built and Essences to be assigned. Wave difficulty has been increased to compensate - Levels "Shattered Plateau" and "Valley of Giants" have been redesigned
changedESSENCES - Fire Rune: Damage reduced from 10 -> 8, Mana cost increased from 4 -> 5 - Blizzard: Max damage increased from 3 -> 4 damage per second - Evoke: Mana reduction time increased from 12 -> 15 seconds - Annihilate: Damage increased from 400% -> 500% of health sacrificed
changedRUNES - Windstorm: Increased stack duration from 15 -> 20 seconds
changedSHARDS - Shard costs adjusted from 50/125/250/425 to 40/110/230/460
changedENEMIES - Frozen Sentinel: Glacial Shield: Amount absorbed reduced by 25%. Cooldown increased from 34 -> 40 seconds

LEVELS - Levels in Act II and Act III reward up to 30% more Fragments, allowing more Towers to be built and Essences to be assigned. Wave difficulty has been increased to compensate - Levels "Shattered Plateau" and "Valley of Giants" have been redesigned

ESSENCES - Fire Rune: Damage reduced from 10 -> 8, Mana cost increased from 4 -> 5 - Blizzard: Max damage increased from 3 -> 4 damage per second - Evoke: Mana reduction time increased from 12 -> 15 seconds - Annihilate: Damage increased from 400% -> 500% of health sacrificed

RUNES - Windstorm: Increased stack duration from 15 -> 20 seconds

SHARDS - Shard costs adjusted from 50/125/250/425 to 40/110/230/460

ENEMIES - Frozen Sentinel: Glacial Shield: Amount absorbed reduced by 25%. Cooldown increased from 34 -> 40 seconds

Source

Steam News / 15 June 2024

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