Full notes
Full Siegebreaker update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions3 changes0 removals
- Gameplay
changedGRAPHICS - Significantly improved the lighting of towers, Essences, enemies, Shards, Nexus, and environment features
changedLEVELS - Improved environment design of Act I levels
changedSHARDS - Increased range of Aftershock, Ascendant, Chronowarp, and Redemption Shards from 30 -> 35
Siegebreaker changes
changedGRAPHICS - Significantly improved the lighting of towers, Essences, enemies, Shards, Nexus, and environment features
changedLEVELS - Improved environment design of Act I levels
changedSHARDS - Increased range of Aftershock, Ascendant, Chronowarp, and Redemption Shards from 30 -> 35
GRAPHICS - Significantly improved the lighting of towers, Essences, enemies, Shards, Nexus, and environment features
LEVELS - Improved environment design of Act I levels
SHARDS - Increased range of Aftershock, Ascendant, Chronowarp, and Redemption Shards from 30 -> 35
Source
Changelog.gg summarizes and formats this update. How we read updates.
