What changed
0 fixes0 additions3 changes0 removals
changedLEVELS - Redesigned "Shimmering Coast" and "Valley of the Colossus" - Improved various Act II and Act III level environments
changedENEMIES - Increased the status resistance of bosses, making Immobilizes and Stuns less effective against them
changedESSENCES - Overload: Increased bonus Damage per Enemy from 3% -> 5%, max bonus Damage increased from 45% -> 75%
Increased bonus Damage per Enemy3%→5%↑Increased bonus Damage per Enemy increased, buffIncreased bonus Damage per Enemy from 3% -> 5%, max bonus Damage45%→75%↑Increased bonus Damage per Enemy from 3% -> 5%, max bonus Damage increased, buffSiegebreaker changes
changedLEVELS - Redesigned "Shimmering Coast" and "Valley of the Colossus" - Improved various Act II and Act III level environments
changedENEMIES - Increased the status resistance of bosses, making Immobilizes and Stuns less effective against them
changedESSENCES - Overload: Increased bonus Damage per Enemy from 3% -> 5%, max bonus Damage increased from 45% -> 75%
LEVELS - Redesigned "Shimmering Coast" and "Valley of the Colossus" - Improved various Act II and Act III level environments
ENEMIES - Increased the status resistance of bosses, making Immobilizes and Stuns less effective against them
ESSENCES - Overload: Increased bonus Damage per Enemy from 3% -> 5%, max bonus Damage increased from 45% -> 75%