NEXUS - Increase starting Fragments by 10. This change allows two towers to be built before the first wave with a lower Nexus level, making the beginning of levels more varied.
Full notes
Full Siegebreaker update
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What changed
1 fix1 addition6 changes0 removals
Balance
Gameplay
Fixes
addedESSENCES - New Essence - Void Ray: The first Legendary Neutral Essence. Deals 13 Damage over 3 seconds to an Enemy for every 10 Generated Mana. 0 Mana Cost. 35 Range. 13 second cooldown.
changedFire Rune: Base damage increased from 7 -> 8 - Cold Snap: Cooldown reduced from 14 -> 13 seconds - Arc Lightning: Base damage increased from 15 -> 17 - Lifebloom: Cooldown reduced from 14 -> 13 seconds - Divine Wrath: Base damage increased from 26 -> 28 - Overload: Cooldown reduced from 13 -> 12 seconds - Detonation: Base damage increased from 23 -> 26 - Aegis: Cooldown reduced from 16 -> 15 seconds - Sunder: Base damage increased from 19 -> 21
changedSHARDS - Aftershock: Reduced the amount of charges required to cast from 6 -> 5 - Lifebinder: Cooldown reduced from 6 -> 5 seconds - Permafrost: Cooldown reduced from 12 -> 11 seconds
changedENVIRONMENT - Various improvements to level environments and level environment effects
changedENEMIES - Colossus: Base health slightly reduced - Lifeseed - Life Leech: Cooldown reduced from 15 -> 14 seconds - Stormbringer - Static Discharge: Range increased from 30 -> 35 - Icebane: Base health slightly reduced - Frozen Sentinel - Glacial Shield: Cooldown increased from 38 -> 40 seconds - Magma Worm - Spit Fire: Increased cooldown from 9 -> 10 seconds
changedVazrah'Mor, the Infernal: - Eruption: Base damage reduced from 11 -> 9 - Lava Surge: Base damage reduced from 3 -> 2 - Pyroclast: Minimum base damage reduced from 2 -> 1
Fire Rune: Base damage7→8↑Fire Rune: Base damage increased, buffCooldown14→13seconds↓Cooldown decreased, buffBase damage15→17↑Base damage increased, buffBase damage26→28↑Base damage increased, buff
Siegebreaker changes
addedESSENCES - New Essence - Void Ray: The first Legendary Neutral Essence. Deals 13 Damage over 3 seconds to an Enemy for every 10 Generated Mana. 0 Mana Cost. 35 Range. 13 second cooldown.
changedFire Rune: Base damage increased from 7 -> 8 - Cold Snap: Cooldown reduced from 14 -> 13 seconds - Arc Lightning: Base damage increased from 15 -> 17 - Lifebloom: Cooldown reduced from 14 -> 13 seconds - Divine Wrath: Base damage increased from 26 -> 28 - Overload: Cooldown reduced from 13 -> 12 seconds - Detonation: Base damage increased from 23 -> 26 - Aegis: Cooldown reduced from 16 -> 15 seconds - Sunder: Base damage increased from 19 -> 21
changedSHARDS - Aftershock: Reduced the amount of charges required to cast from 6 -> 5 - Lifebinder: Cooldown reduced from 6 -> 5 seconds - Permafrost: Cooldown reduced from 12 -> 11 seconds
changedENVIRONMENT - Various improvements to level environments and level environment effects
changedENEMIES - Colossus: Base health slightly reduced - Lifeseed - Life Leech: Cooldown reduced from 15 -> 14 seconds - Stormbringer - Static Discharge: Range increased from 30 -> 35 - Icebane: Base health slightly reduced - Frozen Sentinel - Glacial Shield: Cooldown increased from 38 -> 40 seconds - Magma Worm - Spit Fire: Increased cooldown from 9 -> 10 seconds
NEXUS - Increase starting Fragments by 10. This change allows two towers to be built before the first wave with a lower Nexus level, making the beginning of levels more varied.
ESSENCES - New Essence - Void Ray: The first Legendary Neutral Essence. Deals 13 Damage over 3 seconds to an Enemy for every 10 Generated Mana. 0 Mana Cost. 35 Range. 13 second cooldown.
AdjustedFire RuneBase damage increased from 7 -> 8 - Cold Snap: Cooldown reduced from 14 -> 13 seconds - Arc Lightning: Base damage increased from 15 -> 17 - Lifebloom: Cooldown reduced from 14 -> 13 seconds - Divine Wrath: Base damage increased from 26 -> 28 - Overload: Cooldown reduced from 13 -> 12 seconds - Detonation: Base damage increased from 23 -> 26 - Aegis: Cooldown reduced from 16 -> 15 seconds - Sunder: Base damage increased from 19 -> 21
SHARDS - Aftershock: Reduced the amount of charges required to cast from 6 -> 5 - Lifebinder: Cooldown reduced from 6 -> 5 seconds - Permafrost: Cooldown reduced from 12 -> 11 seconds
ENVIRONMENT - Various improvements to level environments and level environment effects
ENEMIES - Colossus: Base health slightly reduced - Lifeseed - Life Leech: Cooldown reduced from 15 -> 14 seconds - Stormbringer - Static Discharge: Range increased from 30 -> 35 - Icebane: Base health slightly reduced - Frozen Sentinel - Glacial Shield: Cooldown increased from 38 -> 40 seconds - Magma Worm - Spit Fire: Increased cooldown from 9 -> 10 seconds
Vazrah'Mor, the Infernal
Eruption: Base damage reduced from 11 -> 9
Lava Surge: Base damage reduced from 3 -> 2
Pyroclast
Minimum base damage reduced from 2 -> 1
LEVELS - Farevyr Strait: Difficulty slightly reduced - Scar of Rhyn: Difficulty slightly reduced - Bal'Molag: Reduced the amount of enemies that spawn during the boss wave
BUGS - Fixed Molten Core not triggering if the Incineration tower that casted it was demolished before the effect triggered