What changed
1 fix1 addition1 change0 removals
- UI and audio
- Gameplay
- Fixes
addedUI - Added UI scale adjustment to the player settings to improve accessibility - Added button to Level Over panel explaining how Soul is generated
changedLEVEL - The paths and tower overview will now remain active between level attempts if they were active before restarting the level
fixedBUGS - Fixed camera sometimes being in the wrong position after a cinematic plays - Fixed game volume setting not correctly applying on level restart
Siegebreaker changes
addedUI - Added UI scale adjustment to the player settings to improve accessibility - Added button to Level Over panel explaining how Soul is generated
changedLEVEL - The paths and tower overview will now remain active between level attempts if they were active before restarting the level
fixedBUGS - Fixed camera sometimes being in the wrong position after a cinematic plays - Fixed game volume setting not correctly applying on level restart
UI - Added UI scale adjustment to the player settings to improve accessibility - Added button to Level Over panel explaining how Soul is generated
LEVEL - The paths and tower overview will now remain active between level attempts if they were active before restarting the level
BUGS - Fixed camera sometimes being in the wrong position after a cinematic plays - Fixed game volume setting not correctly applying on level restart