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Steam News7 August 20241y ago

1.0.5

UI - Added UI scale adjustment to the player settings to improve accessibility - Added button to Level Over panel explaining how Soul is generated LEVEL - The paths and tower overview will now remain active between leve

Full notes

Full Siegebreaker update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change0 removals
  • UI and audio
  • Gameplay
  • Fixes
addedUI - Added UI scale adjustment to the player settings to improve accessibility - Added button to Level Over panel explaining how Soul is generated
changedLEVEL - The paths and tower overview will now remain active between level attempts if they were active before restarting the level
fixedBUGS - Fixed camera sometimes being in the wrong position after a cinematic plays - Fixed game volume setting not correctly applying on level restart

Siegebreaker changes

addedUI - Added UI scale adjustment to the player settings to improve accessibility - Added button to Level Over panel explaining how Soul is generated
changedLEVEL - The paths and tower overview will now remain active between level attempts if they were active before restarting the level
fixedBUGS - Fixed camera sometimes being in the wrong position after a cinematic plays - Fixed game volume setting not correctly applying on level restart

UI - Added UI scale adjustment to the player settings to improve accessibility - Added button to Level Over panel explaining how Soul is generated

LEVEL - The paths and tower overview will now remain active between level attempts if they were active before restarting the level

BUGS - Fixed camera sometimes being in the wrong position after a cinematic plays - Fixed game volume setting not correctly applying on level restart

Source

Steam News / 7 August 2024

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