Full notes
Full Siegebreaker update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions2 changes0 removals
- Balance
- UI and audio
changedBALANCE - Slightly increased difficulty of Normal - Increased amount of enemies that spawn during bosses
changedUI - Increased speed of scry, mine, and level completion animations
fixedBUGS - Fixed some sound effects being played too close together - Fixed camera sometimes being off-center after the intro cinematic before the first level
Siegebreaker changes
changedBALANCE - Slightly increased difficulty of Normal - Increased amount of enemies that spawn during bosses
changedUI - Increased speed of scry, mine, and level completion animations
fixedBUGS - Fixed some sound effects being played too close together - Fixed camera sometimes being off-center after the intro cinematic before the first level
BALANCE - Slightly increased difficulty of Normal - Increased amount of enemies that spawn during bosses
UI - Increased speed of scry, mine, and level completion animations
BUGS - Fixed some sound effects being played too close together - Fixed camera sometimes being off-center after the intro cinematic before the first level
Source
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