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- Scarred Steel
Steam Deck Compatibility
Steam Deck Compatibility Scarred Steel is not steam deck supported. The game is designed primarily for Windows PC. For the best experience, I recommend playing on Windows PC. Cheers, Ethan.
Patch notes5 changesCompatibility - Scarred Steel
Scarred Steel Bugfix: 25/03/2026
Hey guys, just a few small fixes today: Fixed Item tooltip not appearing with two enemies at a time Fixed enemy item tooltip positioning Fixed issue with the durability slider not showing correct values Fixed shop item…
Store5 changesFixUI/audio - Scarred Steel
Scarred Steel Bug Fix: 20/03/2026
Hey guys, figured I'd give you an update on what's been fixed: Added map zoom in and out feature to Kingdom Scene Cleaned up saving and loading function Fixed various issues with inventory clearing P.S. If you're findin…
Announcement3 changesFixMaps - Scarred Steel
Scarred Steel Devlog #34 - Releasing The Game Tomorrow: Closing Points
Hey guys, So, after a journey that started all the way back in June, the finish line is finally here, but I've realized the hard way that making a game look pretty doesn't mean much if the "guts" aren't working yet. In…
Announcement1 changeGameplay - Scarred Steel
Scarred Steel Devlog #33 - Making UI Improvements & Refining Images
Hey guys, So, we’re a little bit behind where I wanted to be, but this week has been all about refining the experience until I have genuine confidence in every single aspect of the game. In this devlog, you’ll see: The…
Announcement2 changesBalanceGameplay - Scarred Steel
Scarred Steel Devlog #32 - 99% Of The Way There But Delaying Release: Here’s Why
Hey guys, So, we are at the 99% mark, but I’ve had to make the tough call to push the release back. It’s a bit of a struggle to swallow your pride and miss a deadline, but I’d much rather deliver a polished, high-qualit…
Announcement1 changeGameplay - Scarred Steel
Scarred Steel Devlog #31 - Images, UI & Testing: The Push For The Release!
Hey guys, So, we are officially seven days away from the full release of the game, and the pressure is definitely starting to set in. In this devlog, you’ll see: Battling "blind spots" as a solo dev, I've been so deep i…
Announcement3 changesGameplayBalance - Scarred Steel
Scarred Steel Devlog #30 - Game Approved! Adding New Items & Combat Actions
Hey guys, With the full game officially approved and just two weeks until launch, it’s all about polishing and making sure everything feels right. In this devlog, you’ll see: Updating and rebalancing the kingdom scene,…
Announcement3 changesBalanceGameplay - Scarred Steel
Scarred Steel Devlog #29 - Demo Updated… Fixing Bugs Along The Way
Hey guys, So, after getting the demo updated by Thursday, I realized there was still a lot more work left to do. In this devlog, you’ll see: Running into a surprisingly large list of bugs and clarity issues after friend…
Announcement3 changesGameplayBalance - Scarred Steel
Scarred Steel Devlog #28 - Updated Scarred Steel Demo Incoming…
Hey guys, So, after spending the week refining the kingdom scene, my main focus has shifted to finally getting an updated demo out. In this devlog, you’ll see: Spending the week polishing the kingdom scene while jugglin…
Announcement4 changesGameplay - Scarred Steel
Scarred Steel Devlog #27 – What we have left before releasing Scarred Steel
Hey guys, So, as we get close to the end of January, this week has been all about pushing hard to get the game ready for release. In this devlog, you’ll see: Finishing and refining the kingdom systems, including locatio…
Announcement2 changesMapsGameplay - Scarred Steel
Scarred Steel Devlog #26 – The Discovery Of Nano Banana AI
Hey guys, So, last devlog I was really worried I’d be running out of time, but discovering Nano Banana AI has completely changed things. In this devlog, you’ll see: Struggling with creating around 80 consistent combat s…
Announcement2 changesGameplay - Scarred Steel
Scarred Steel Devlog #25 – Running Out Of Time For The Release
Hey guys, So, this week has been all about realizing I’m genuinely running out of time to get the full game ready for release. In this devlog, you’ll see: Running up against tight deadlines and the pressure of a January…
Announcement1 changeGameplay - Scarred Steel
Scarred Steel Devlog #24 – Progressing The Game Rapidly With Cursor
Hey guys, So, getting back into development after the holidays meant wrestling with a lot of UI setup and refining systems that weren’t quite behaving as expected. In this devlog, you’ll see: Building out all the distri…
Announcement2 changesUI/audioGameplay - Scarred Steel
Scarred Steel Devlog #23 – Wrapping Up The Kingdom Scene & Locations
Hey guys, So, this week I found myself buried under a massive backlog of cutscene images that all still need to be made. In this devlog, you’ll see: The sheer scale of having at least 120 cutscene images left to create,…
Announcement1 changeGameplay - Scarred Steel
Scarred Steel Devlog #22 – Enemy Abilities & Activity Life Update
Hey guys, So, this week has been all about improving enemy AI and figuring out how far I can push the game’s difficulty systems without completely breaking things. In this devlog, you’ll see: – Reworking enemy logic by…
Announcement3 changesBalanceGameplay

