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Steam News14 March 20263mo ago

Scarred Steel Devlog #34 - Releasing The Game Tomorrow: Closing Points

Hey guys, So, after a journey that started all the way back in June, the finish line is finally here, but I've realized the hard way that making a game look pretty doesn't mean much if the "guts" aren't working yet.

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Hey guys,

What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedIf you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube :

Scarred Steel changes

addedIf you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube :

So, after a journey that started all the way back in June, the finish line is finally here, but I've realized the hard way that making a game look pretty doesn't mean much if the "guts" aren't working yet.

In this devlog, you’ll see:

  • The "Visuals First" Trap: My struggle with prioritizing aesthetics over core logic, which left me scrambling to fix game-breaking progression bugs just days before the deadline.

  • Council Mechanics & Story Flow: I finally nailed the transition between Sequence 1 and 2, plus implemented the system where killing council members actually grays out their names and removes their debuffs.

  • The "Release or Bust" Moment: Realizing I've pushed the date back so many times that I just have to "get it out" and accept the criticism, even while I'm still nervous about whether an update will wipe player saves!

If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:

👉 Steam Game Link

👉 My Game Dev YouTube

👉 My Website

Thanks again for checking this out.

I’m looking forward to sharing progress with you each week as I work toward the full game release!

– Ethan

Source

Steam News / 14 March 2026

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