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Steam News7 March 20264mo ago

Scarred Steel Devlog #33 - Making UI Improvements & Refining Images

Hey guys, So, we’re a little bit behind where I wanted to be, but this week has been all about refining the experience until I have genuine confidence in every single aspect of the game.

Full notes

Full Scarred Steel update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey guys,

What changed

0 fixes2 additions0 changes0 removals
  • UI and audio
  • Gameplay
addedUI & Combat Polish: Implementing new UI pop-ups for broken armor and counterattacks, plus the tedious (but necessary) process of testing every single sword and axe action.
addedIf you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube :

Scarred Steel changes

addedUI & Combat Polish: Implementing new UI pop-ups for broken armor and counterattacks, plus the tedious (but necessary) process of testing every single sword and axe action.
addedIf you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube :

So, we’re a little bit behind where I wanted to be, but this week has been all about refining the experience until I have genuine confidence in every single aspect of the game.

In this devlog, you’ll see:

  • The Consistency Struggle: Trying to maintain a consistent look for the main character across hundreds of AI-generated cutscene images without it turning into "AI slop."

  • UI & Combat PolishImplementing new UI pop-ups for broken armor and counterattacks, plus the tedious (but necessary) process of testing every single sword and axe action.
  • The "Release Date" Guarantee: A realization that while I’m moving away from firm promises, I can at least guarantee the game will be out before GTA 6.

🎥 Watch the full Devlog #33 here:

If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:

👉 Steam Game Link

👉 My Game Dev YouTube

👉 My Website

Thanks again for checking this out.

I’m looking forward to sharing progress with you each week as I work toward the full game release!

– Ethan

Source

Steam News / 7 March 2026

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