Full notes
Full Scarred Steel update
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Repeated intro
Hey guys,
What changed
- Performance
- Gameplay
Scarred Steel changes
So, we are at the 99% mark, but I’ve had to make the tough call to push the release back.
It’s a bit of a struggle to swallow your pride and miss a deadline, but I’d much rather deliver a polished, high-quality experience than a buggy launch.
In this devlog, you’ll see:
The Big Delay: Why I decided to stop chasing specific deadlines to focus on playtesting and player experience.
Batch Fixing: How I’m using "Cursor" to queue up dozens of prompts and knock out a massive list of tweaks and optimizations.
The "AI Intern": The unexpected efficiency of queuing 13+ prompts, going for a walk and grabbing food, and coming back to find the work finished!
🎥 Watch the full Devlog #32 here:
If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:
Thanks again for checking this out.
I’m looking forward to sharing progress with you each week as I work toward the full game release!
– Ethan
Source
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