Full notes
Full Scarred Steel update
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Repeated intro
Hey guys,
What changed
- Gameplay
- Balance
Scarred Steel changes
So, we are officially seven days away from the full release of the game, and the pressure is definitely starting to set in.
In this devlog, you’ll see:
Battling "blind spots" as a solo dev, I've been so deep in the code that I realized new players might have no idea how to track their progress with council members.
Finishing all unique combat action images and mechanics! Instead of just basic damage tweaks, you can now ignore armor or deal pure balance damage to set up tactical follow-ups.
Leveraging Cursor to handle heavy-duty code improvements in the background while I focus on aggressive playtesting with a pen and paper.
🎥 Watch the full Devlog #31 here:
If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:
Thanks again for checking this out.
I’m looking forward to sharing progress with you each week as I work toward the full game release!
– Ethan
Source
Changelog.gg summarizes and formats this update. How we read updates.
