HomeGamesUpdatesPricingMethodology
Steam News21 February 20264mo ago

Scarred Steel Devlog #31 - Images, UI & Testing: The Push For The Release!

Hey guys, So, we are officially seven days away from the full release of the game, and the pressure is definitely starting to set in.

Full notes

Full Scarred Steel update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey guys,

What changed

0 fixes3 additions1 change0 removals
  • Gameplay
  • Balance
addedBattling "blind spots" as a solo dev, I've been so deep in the code that I realized new players might have no idea how to track their progress with council members.
addedFinishing all unique combat action images and mechanics! Instead of just basic damage tweaks, you can now ignore armor or deal pure balance damage to set up tactical follow-ups.
changedLeveraging Cursor to handle heavy-duty code improvements in the background while I focus on aggressive playtesting with a pen and paper.
addedIf you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube :

Scarred Steel changes

addedBattling "blind spots" as a solo dev, I've been so deep in the code that I realized new players might have no idea how to track their progress with council members.
addedFinishing all unique combat action images and mechanics! Instead of just basic damage tweaks, you can now ignore armor or deal pure balance damage to set up tactical follow-ups.
changedLeveraging Cursor to handle heavy-duty code improvements in the background while I focus on aggressive playtesting with a pen and paper.
addedIf you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube :

So, we are officially seven days away from the full release of the game, and the pressure is definitely starting to set in.

In this devlog, you’ll see:

  • Battling "blind spots" as a solo dev, I've been so deep in the code that I realized new players might have no idea how to track their progress with council members.

  • Finishing all unique combat action images and mechanics! Instead of just basic damage tweaks, you can now ignore armor or deal pure balance damage to set up tactical follow-ups.

  • Leveraging Cursor to handle heavy-duty code improvements in the background while I focus on aggressive playtesting with a pen and paper.

🎥 Watch the full Devlog #31 here:

If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:

👉 Steam Game Link

👉 My Game Dev YouTube

👉 My Website

Thanks again for checking this out.

I’m looking forward to sharing progress with you each week as I work toward the full game release!

– Ethan

Source

Steam News / 21 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.