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Steam News17 January 20265mo ago

Scarred Steel Devlog #26 – The Discovery Of Nano Banana AI

Hey guys, So, last devlog I was really worried I’d be running out of time, but discovering Nano Banana AI has completely changed things.

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Hey guys,

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
changedSo, last devlog I was really worried I’d be running out of time, but discovering Nano Banana AI has completely changed things.
addedHow I used the Nano Banana AI image model to rapidly generate consistent static and attack stances for all characters in just a few days, plus fixing floating characters by adding proper shadows.
addedIf you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube :

Scarred Steel changes

changedSo, last devlog I was really worried I’d be running out of time, but discovering Nano Banana AI has completely changed things.
addedHow I used the Nano Banana AI image model to rapidly generate consistent static and attack stances for all characters in just a few days, plus fixing floating characters by adding proper shadows.
addedIf you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube :

So, last devlog I was really worried I’d be running out of time, but discovering Nano Banana AI has completely changed things.

In this devlog, you’ll see:

Struggling with creating around 80 consistent combat stance images for characters and worrying about how long it would take.

How I used the Nano Banana AI image model to rapidly generate consistent static and attack stances for all characters in just a few days, plus fixing floating characters by adding proper shadows.

The oddly named “Nano Banana” model actually saving the project timeline and turning what felt overwhelming into something manageable.

🎥 Watch the full devlog here:

If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:

👉 Steam Wishlist Link

👉 My Game Dev YouTube

Thanks again for checking this out.

I’m looking forward to sharing progress with you each week as I work toward the full game release!

– Ethan

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Steam News / 17 January 2026

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