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Steam News13 December 20256mo ago

Scarred Steel Devlog #22 – Enemy Abilities & Activity Life Update

Hey guys, So, this week has been all about improving enemy AI and figuring out how far I can push the game’s difficulty systems without completely breaking things.

Full notes

Full Scarred Steel update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey guys,

What changed

0 fixes2 additions1 change0 removals
  • Balance
  • Gameplay
added– Reworking enemy logic by adding an influence-based debuff system tied to the seven council members, plus a new “decree” ability that triggers once influence gets too high
changed– Implementing permanent, scaling debuffs (like reduced healing effectiveness or blocked merchant trading) that force players to actively manage council influence
addedIf you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube :

Scarred Steel changes

added– Reworking enemy logic by adding an influence-based debuff system tied to the seven council members, plus a new “decree” ability that triggers once influence gets too high
changed– Implementing permanent, scaling debuffs (like reduced healing effectiveness or blocked merchant trading) that force players to actively manage council influence
addedIf you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube :

So, this week has been all about improving enemy AI and figuring out how far I can push the game’s difficulty systems without completely breaking things.

In this devlog, you’ll see:

– Reworking enemy logic by adding an influence-based debuff system tied to the seven council members, plus a new “decree” ability that triggers once influence gets too high

– Implementing permanent, scaling debuffs (like reduced healing effectiveness or blocked merchant trading) that force players to actively manage council influence

– Accidentally discovering Cursor and watching it generate and edit nine different decree scripts across multiple files in minutes, which was honestly mind-blowing

🎥 Watch the full Devlog #22 here:

If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:

👉 Steam Wishlist Link

👉 My Game Dev YouTube

Thanks again for checking this out.

I’m looking forward to sharing progress with you each week as I work toward the full game release!

– Ethan

Source

Steam News / 13 December 2025

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