Full notes
Full Scarred Steel update
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Repeated intro
Hey guys,
What changed
- Gameplay
Scarred Steel changes
So, this week I found myself buried under a massive backlog of cutscene images that all still need to be made.
In this devlog, you’ll see:
The sheer scale of having at least 120 cutscene images left to create, all while making sure they’re actually good and visually represent seven different council storylines.
Big progress on the kingdom systems by switching to Cursor for coding, which let me generate location functions fast, including nearly 90 scripts covering arenas, courts, alleys, wards, and more.
The slightly chaotic but very satisfying moment where Cursor just went ahead and generated dozens of scripts in one go, saving a huge amount of time.
🎥 Watch the full devlog here:
If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:
Thanks again for checking this out.
I’m looking forward to sharing progress with you each week as I work toward the full game release!
– Ethan
Source
Changelog.gg summarizes and formats this update. How we read updates.
