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Steam News20 December 20256mo ago

Scarred Steel Devlog #23 – Wrapping Up The Kingdom Scene & Locations

Hey guys, So, this week I found myself buried under a massive backlog of cutscene images that all still need to be made.

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Hey guys,

What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedIf you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube :

Scarred Steel changes

addedIf you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube :

So, this week I found myself buried under a massive backlog of cutscene images that all still need to be made.

In this devlog, you’ll see:

The sheer scale of having at least 120 cutscene images left to create, all while making sure they’re actually good and visually represent seven different council storylines.

Big progress on the kingdom systems by switching to Cursor for coding, which let me generate location functions fast, including nearly 90 scripts covering arenas, courts, alleys, wards, and more.

The slightly chaotic but very satisfying moment where Cursor just went ahead and generated dozens of scripts in one go, saving a huge amount of time.

🎥 Watch the full devlog here:

If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:

👉 Steam Wishlist Link

👉 My Game Dev YouTube

Thanks again for checking this out.

I’m looking forward to sharing progress with you each week as I work toward the full game release!

– Ethan

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Steam News / 20 December 2025

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