Full notes
Full Scarred Steel update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey guys,
What changed
- UI and audio
- Gameplay
Scarred Steel changes
So, getting back into development after the holidays meant wrestling with a lot of UI setup and refining systems that weren’t quite behaving as expected.
In this devlog, you’ll see:
Building out all the district panels and realizing several functions weren’t behaving exactly as described, which led to a lot of refinement and tweaking.
Creating individual location functions for areas like the arena, alley, archives, library, and training grounds, and then turning those into fully visual, clickable panels.
The moment I realized how long making story images has taken and admitted I probably won’t be making another story-rich game for a very long time.
🎥 Watch the full devlog #24 here:
If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:
Thanks again for checking this out.
I’m looking forward to sharing progress with you each week as I work toward the full game release!
– Ethan
Source
Changelog.gg summarizes and formats this update. How we read updates.
