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- Organism8
April Update: New shaders, polishing.
I took a few months off from this game to brush up on my Unity skills so I can further polish the game along with bug fixing quite a few issues with the current demo (some functionality with the rocket launcher got stre…
Announcement3 changesUI/audioGameplay - Organism8
December Update: New alpha demo gameplay, new sprite work.
If you haven't seen the November Gameplay demo featuring new sound effects and a reworked Odal fight (still WIP) feel free to give it a watch. As you can see from the Odal fight, non lethal take downs has it's own merit…
Announcement2 changesUI/audio - Organism8
November Update - New audio system, new sounds, more polish, electricity
New audio and sfx have been added to the game (more still coming), for those who have been invited to the closed alpha test, feel free to give them a listen! More fixes to Odal's encounter is on the way including more s…
Announcement2 changesUI/audioBalance - Organism8
October Update
Happy halloween in the case I don't make it to my computer on Saturday. I've been working on redesigning Odal's boss fight to simulate a more cat and mouse style encounter while trying to roll in some of the things the…
Announcement - Organism8
July Update: New Lighting, Pixel Rendering
Happy late Canada Day/4th of July to everyone. Progress has been slow as I've been trying to secure myself financially during these hard times (as is everyone). That being said; I've moved over to the new 2D lighting sy…
Announcement3 changesGameplay - Organism8
May Update: Non Lethal Combat, Event Based Weather, Closed Alpha Soon
It's been a productive month, core components of new systems have been instantiated and I finally have an early alpha test version available on steam (it's super early alpha but it works on other people's PCs so I'm hap…
Announcement2 changesGameplayBalance - Organism8
April Update: Physics Puzzles!
Now that more of the modular components are completely functional (not polished), I've been able to add some more value to the demo via physics puzzles and the like. You'll see a couple varieties including some fairly s…
Announcement2 changesGameplayUI/audio - Organism8
March Update
Apologies for the long silence. Recovery from my workplace accident has been slow but on the bright side I'm walking great now so that's gotta count for something, still hard to think but we'll get there. Now on to deve…
Announcement1 changeGameplay - Organism8
Happy Holidays
Some bad news first. I fell off the back of a truck and sustained an injury at work (back sprain) so I've been trying to recover from that the entire month. This unfortunately means that progress has been slow and I was…
Announcement3 changesGameplay - Organism8
Happy Early Halloween
I like to mix in some gameplay mechanics I've been working on with my holiday cards as a bit of showcase as to what you'll be expected to do in the game, in this case bringing an item to an NPC!
Store1 change - Organism8
September WIP
Hi Guys, First the bad news. I don't believe I'll be able to make the end of September date for the demo. Earlier in the month a cardboard bale almost fell on me (they're around 800lbs each) when I was helping the recyc…
Announcement3 changesBalanceGameplay - Organism8
August WIP
A lot of things in the works and a few new happenings this month. Last weekend I was able to attend the Alberta Game Jam featuring developers from Calgary, Lethbridge, and Edmonton in Alberta and was able to crank out a…
Announcement1 changeUI/audio - Organism8
Mini Update July 24th
Most of the adjustments have been internal (mostly bug fixing and adjusting a lot of physics stuff to prevent the player from falling into the tiling) Here's a youtube link to the current alpha demo build. https://www.y…
Announcement - Organism8
Update: June 1st
Hi everyone, Apologies for the sparse updates, polish and more UI studies was taking place throughout the month. As you can see, some standard fair items have been instantiated, health bars for major bosses are present…
Store5 changesUI/audioBalance - Organism8
Progress Report April 08 2019
Hi Guys, I took a couple months break just to learn some better ways to animate characters using Unity's animation system, some inventory management protocols and cleaned up some deprecated code that is no longer viable…
Announcement1 changeGameplay - Organism8
Mini Update: Jan 29 2019
A lot of learning/research in 2018. I would like to apologize in regards to the interval in updates these past few months. I've been going through workshops and text in regards to various different things and as you can…
Announcement





