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Steam News9 April 20197y ago

Progress Report April 08 2019

Hi Guys, I took a couple months break just to learn some better ways to animate characters using Unity's animation system, some inventory management protocols and cleaned up some deprecated code that is no longer viable

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  • Gameplay
addedHi Guys, I took a couple months break just to learn some better ways to animate characters using Unity's animation system, some inventory management protocols and cleaned up some deprecated code that is no longer viable. If you guys remember the floating shield boss from the steam trailer that had no arms or animations, well... He now has both!

Organism8 changes

addedHi Guys, I took a couple months break just to learn some better ways to animate characters using Unity's animation system, some inventory management protocols and cleaned up some deprecated code that is no longer viable. If you guys remember the floating shield boss from the steam trailer that had no arms or animations, well... He now has both!

Hi Guys, I took a couple months break just to learn some better ways to animate characters using Unity's animation system, some inventory management protocols and cleaned up some deprecated code that is no longer viable. If you guys remember the floating shield boss from the steam trailer that had no arms or animations, well... He now has both!

The actual fight has also seen some changes that better suit the area. Since this is part of the beginning and I wanted the player to focus on simply reflecting shots and taking advantage of the opportunity from it early on in the game, it would make sense to refocus the fight on those mechanics. Status effects and crowd control have also started to make its way into the game along with animations for them.

Thanks again for your patience and support.

Source

Steam News / 9 April 2019

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