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Steam News29 April 20215y ago

April Update: New shaders, polishing.

I took a few months off from this game to brush up on my Unity skills so I can further polish the game along with bug fixing quite a few issues with the current demo (some functionality with the rocket launcher got stre

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Full Organism8 update

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What changed

0 fixes2 additions0 changes1 removal
  • UI and audio
  • Gameplay
  • Performance
removedI took a few months off from this game to brush up on my Unity skills so I can further polish the game along with bug fixing quite a few issues with the current demo (some functionality with the rocket launcher got streamlined as well, remote control functionality no longer needs to be equipped, you only hold the button down to get it or tap rapid fire rockets, some visual/audio polish WIP etc.).
addedI worked on a clean side project just so I can learn post processing effects among other things, not something I plan on taking seriously, just a space where I can try out new cool things before I bring them into Organism 8. You can check it out here.
addedI ended learning some new water shader techniques so hopefully I can make a nice pixel water shader for Organism 8.

Organism8 changes

removedI took a few months off from this game to brush up on my Unity skills so I can further polish the game along with bug fixing quite a few issues with the current demo (some functionality with the rocket launcher got streamlined as well, remote control functionality no longer needs to be equipped, you only hold the button down to get it or tap rapid fire rockets, some visual/audio polish WIP etc.).
addedI worked on a clean side project just so I can learn post processing effects among other things, not something I plan on taking seriously, just a space where I can try out new cool things before I bring them into Organism 8. You can check it out here.
addedI ended learning some new water shader techniques so hopefully I can make a nice pixel water shader for Organism 8.

I took a few months off from this game to brush up on my Unity skills so I can further polish the game along with bug fixing quite a few issues with the current demo (some functionality with the rocket launcher got streamlined as well, remote control functionality no longer needs to be equipped, you only hold the button down to get it or tap rapid fire rockets, some visual/audio polish WIP etc.).

I worked on a clean side project just so I can learn post processing effects among other things, not something I plan on taking seriously, just a space where I can try out new cool things before I bring them into Organism 8. You can check it out here.

https://twitter.com/MFSDDuong/status/1382742739750592515

I ended learning some new water shader techniques so hopefully I can make a nice pixel water shader for Organism 8.

Source

Steam News / 29 April 2021

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