HomeGamesUpdatesPricingMethodology
Steam News5 July 20206y ago

July Update: New Lighting, Pixel Rendering

Happy late Canada Day/4th of July to everyone. Progress has been slow as I've been trying to secure myself financially during these hard times (as is everyone).

Full notes

Full Organism8 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions0 changes0 removals
  • Gameplay
addedI've moved over to the new 2D lighting system that Unity offers.
addedIt's for most part really easy to use and fast. I've been able to apply this to the dynamic day/night system as well as environmental lighting. The result is being able to easily change the light mood of the environment to help signify if someone is outdoors or in a spooky cave which adds to the world building aspect of the game.
addedThis next month will be focused on finishing Odal's new design to coincide with what the player is expected to learn up to that point. Stay tuned.

Organism8 changes

addedI've moved over to the new 2D lighting system that Unity offers.
addedIt's for most part really easy to use and fast. I've been able to apply this to the dynamic day/night system as well as environmental lighting. The result is being able to easily change the light mood of the environment to help signify if someone is outdoors or in a spooky cave which adds to the world building aspect of the game.
addedThis next month will be focused on finishing Odal's new design to coincide with what the player is expected to learn up to that point. Stay tuned.

Happy late Canada Day/4th of July to everyone.

Progress has been slow as I've been trying to secure myself financially during these hard times (as is everyone). That being said;

I've moved over to the new 2D lighting system that Unity offers.

It's for most part really easy to use and fast. I've been able to apply this to the dynamic day/night system as well as environmental lighting. The result is being able to easily change the light mood of the environment to help signify if someone is outdoors or in a spooky cave which adds to the world building aspect of the game.

This next month will be focused on finishing Odal's new design to coincide with what the player is expected to learn up to that point. Stay tuned.

As always thanks for reading and stay safe.

Source

Steam News / 5 July 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.