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Steam News4 December 20205y ago

December Update: New alpha demo gameplay, new sprite work.

If you haven't seen the November Gameplay demo featuring new sound effects and a reworked Odal fight (still WIP) feel free to give it a watch.

Full notes

Full Organism8 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions0 changes0 removals
  • UI and audio
addedIf you haven't seen the November Gameplay demo featuring new sound effects and a reworked Odal fight (still WIP) feel free to give it a watch.
addedThe game now features audio reverb zoning with various settings for caves, underwater, etc, more sprite work has been added to the game and adjustments to lighting in many areas were done to provide another layer of polish that was much needed in many areas of the game.

Organism8 changes

addedIf you haven't seen the November Gameplay demo featuring new sound effects and a reworked Odal fight (still WIP) feel free to give it a watch.
addedThe game now features audio reverb zoning with various settings for caves, underwater, etc, more sprite work has been added to the game and adjustments to lighting in many areas were done to provide another layer of polish that was much needed in many areas of the game.

If you haven't seen the November Gameplay demo featuring new sound effects and a reworked Odal fight (still WIP) feel free to give it a watch.

As you can see from the Odal fight, non lethal take downs has it's own merits. It's not just some moral choice, it will have some strategy value and may be used for various purposes like pressure plate mechanics as that is now possible as well.

The game now features audio reverb zoning with various settings for caves, underwater, etc, more sprite work has been added to the game and adjustments to lighting in many areas were done to provide another layer of polish that was much needed in many areas of the game.

As always thanks for your time and stay safe!

Source

Steam News / 4 December 2020

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