November Update - New audio system, new sounds, more polish, electricity
New audio and sfx have been added to the game (more still coming), for those who have been invited to the closed alpha test, feel free to give them a listen!
Full notes
Full Organism8 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition2 changes0 removals
UI and audio
Balance
Gameplay
addedNew audio and sfx have been added to the game (more still coming), for those who have been invited to the closed alpha test, feel free to give them a listen!
changedMore fixes to Odal's encounter is on the way including more stun opportunities and a rework to ambush damage to reward flanking and proper stealth.
changedElectricity is on it's way as part of Organism8's electricity system and I look forward to showcasing more.
Organism8 changes
addedNew audio and sfx have been added to the game (more still coming), for those who have been invited to the closed alpha test, feel free to give them a listen!
changedMore fixes to Odal's encounter is on the way including more stun opportunities and a rework to ambush damage to reward flanking and proper stealth.
changedElectricity is on it's way as part of Organism8's electricity system and I look forward to showcasing more.
New audio and sfx have been added to the game (more still coming), for those who have been invited to the closed alpha test, feel free to give them a listen!
More fixes to Odal's encounter is on the way including more stun opportunities and a rework to ambush damage to reward flanking and proper stealth.
Electricity is on it's way as part of Organism8's electricity system and I look forward to showcasing more.