Full notes
Full Organism8 update
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What changed
- Gameplay
Organism8 changes
Happy halloween in the case I don't make it to my computer on Saturday.
I've been working on redesigning Odal's boss fight to simulate a more cat and mouse style encounter while trying to roll in some of the things the player learns about the Nekril Marines once you reach his area.
Adding tutorials to the game is always important. For Organism8, I've decided to roll it in as part of the environment rather than have a pause text for it, this helps keep the player in the game and maintains flow for those who don't really care about the tutorial.
More alpha keys will be given out eventually as more polish and the rest of the features reach a usable state. I look forward to getting these in the hands of metroidvania fans.
Source
Changelog.gg summarizes and formats this update. How we read updates.
