May Update: Non Lethal Combat, Event Based Weather, Closed Alpha Soon
It's been a productive month, core components of new systems have been instantiated and I finally have an early alpha test version available on steam (it's super early alpha but it works on other people's PCs so I'm hap
Full notes
Full Organism8 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions1 change0 removals
Gameplay
Maps
Balance
addedIt's been a productive month, core components of new systems have been instantiated and I finally have an early alpha test version available on steam (it's super early alpha but it works on other people's PCs so I'm happy, if you want to give it a shot, feel free to drop a message on the community forums, it's pretty lonely there.)
changedDay and Night cycles and weather associated with time of day now works in the snow mountains biome. The main goal behind each day and night cycle for each biome is that they are specific to their regions. In the snow mountains biome, a blizzard happens at night which causes Yulana to lose her thermal energy at a faster rate while outside on top of spawning ice wraiths in specific areas. This requires the player to choose between the harsh outdoor environment or to share shelter with a spectral assassin who is out for the blood of the player.
addedNone lethal combat behavior is now instantiated, you can now incapacitate marines. The current KO duration is 2 minutes before they wake up again. Being able to stuff them into lockers, allied marines being able to revive them, etc etc coming soon.
Organism8 changes
addedIt's been a productive month, core components of new systems have been instantiated and I finally have an early alpha test version available on steam (it's super early alpha but it works on other people's PCs so I'm happy, if you want to give it a shot, feel free to drop a message on the community forums, it's pretty lonely there.)
changedDay and Night cycles and weather associated with time of day now works in the snow mountains biome. The main goal behind each day and night cycle for each biome is that they are specific to their regions. In the snow mountains biome, a blizzard happens at night which causes Yulana to lose her thermal energy at a faster rate while outside on top of spawning ice wraiths in specific areas. This requires the player to choose between the harsh outdoor environment or to share shelter with a spectral assassin who is out for the blood of the player.
addedNone lethal combat behavior is now instantiated, you can now incapacitate marines. The current KO duration is 2 minutes before they wake up again. Being able to stuff them into lockers, allied marines being able to revive them, etc etc coming soon.
It's been a productive month, core components of new systems have been instantiated and I finally have an early alpha test version available on steam (it's super early alpha but it works on other people's PCs so I'm happy, if you want to give it a shot, feel free to drop a message on the community forums, it's pretty lonely there.)
Day and Night cycles and weather associated with time of day now works in the snow mountains biome. The main goal behind each day and night cycle for each biome is that they are specific to their regions. In the snow mountains biome, a blizzard happens at night which causes Yulana to lose her thermal energy at a faster rate while outside on top of spawning ice wraiths in specific areas. This requires the player to choose between the harsh outdoor environment or to share shelter with a spectral assassin who is out for the blood of the player.
None lethal combat behavior is now instantiated, you can now incapacitate marines. The current KO duration is 2 minutes before they wake up again. Being able to stuff them into lockers, allied marines being able to revive them, etc etc coming soon.
I would like to thank you guys for your continued interest and hope to give you guys a polished demo very soon.