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Steam News25 July 20196y ago

Mini Update July 24th

Most of the adjustments have been internal (mostly bug fixing and adjusting a lot of physics stuff to prevent the player from falling into the tiling) Here's a youtube link to the current alpha demo build. https://www.

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Most of the adjustments have been internal (mostly bug fixing and adjusting a lot of physics stuff to prevent the player from falling into the tiling) Here's a youtube link to the current alpha demo build. https://www.youtube.com/watch?v=g0PxrRT1wU8 You'll see there is a lot of different changes to that specific area to coincide with a lot of things I wanted to implement for a while now. Singularity rifts have been placed in more areas to help change up the encounters when returning to them so that we are not always killing the same things each time. These will also get stronger as the player progresses more throughout the game. Before I release the demo I want to give you guys a couple more bosses that use the actual marine AI and the temperature system, more on that later. Last weekend I attended the Game Jam in Calgary hosted by Direct-Play and was able to churn out a small game called Wizard Duel, a 1vs1 dodge ball style game featuring wizards. It took about 35ish hours to do and is available at. https://www.designandgameawards.com/jam/ https://itch.io/jam/design-and-game-jam-2019 Requires DX11 and 2 360 controllers to play, local 1v1 only. It's really rough around the edges but none the less I'm quite happy with what was accomplished in little less than a weekend. If you're attending SaltMines YYC 2019, we'll be having a table featuring all of our game jam projects from the weekend so feel free to stop by and say Hi! and also vote for my project. https://smash.gg/tournament/salt-mines-2019/

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Steam News / 25 July 2019

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