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- Necromancer
Necromancer feedback survey
Hey everyone! I have a favour to ask. I've made a quick lil survey for you gamers, the goal of which is to gather feedback and also help us out with some more top-level stuff like design decisions, pricing, funding, etc…
Announcement - Necromancer
Demo V 3.4.3 - Tutorial update
Hello Necromancers, We’re well on our way to finishing off the last bit of content before rolling out the full release of the game. In the meantime I wanted to do a little update to address some long-time issues, especi…
Patch notes15 changesFixGameplay - Necromancer
Patch 3.4.2.2
Another small update but it's a feature I liked so much that I just had to include it in the demo. I built this crosshair UI that makes a lot of important information like dash stamina, grapple stamina, ammo, weapon hea…
Announcement4 changesBalanceUI/audio - Necromancer
Patch 3.4.2.1
Fixed issues with the codex and abyss death images not working properly, plus a critical issue involving the unit script
Announcement1 changeFix - Necromancer
Patch 3.4.2
Hello abyss-dwellers, Just dropping another wee patch in preparation for Bigger Things™ Things to check out: Improved tutorial / pregame for beginners that shows you basic mechanics and where to start Improvements to th…
Announcement6 changesFixGameplay - Necromancer
Patch 3.4.1
Hello there, Just dropping a wee patch to tidy up what was there in preparation for Bigger Things™ Things to check out: Updated middle startup crystal to match Main Menu crystal Added a display to the powerup in the mid…
Announcement12 changesFixGameplay - Necromancer
Demo version 3.4
Hello friends. We're now up to version 3.4 of the playable demo of Necromancer. We're on the last stretch of development before the game can be fully released! More news on that soon, but in the meantime here's a genera…
Patch notes7 changesBalanceGameplay - Necromancer
3.2.1 Patch
Made dash ready sound a bit louder • Changed some scene elements, notably the middle altar to have a less raised platform, terrain simplification • Fixed an issue with Dreadnought balls getting rendered incorrectly when…
Announcement1 changeFixBalance - Necromancer
Version 3.2 - The Big Arena
I originally planned for this to come out around christmas 2022 (lmao). I've been working on it like a maniac but I kept finding things that needed improvement. In any case, here it is! Demo version 3.2 features a whole…
Announcement28 changesGameplayBalance - Necromancer
Version 3.1.1
I completely spaced so the date itself already passed something like a week ago, but it still warrants celebration. Better late than never! V 3.1.1 Changelog + Banshee and Longinus charging time reduced Added "Killed By…
Announcement13 changes1 numericFix - Necromancer
V 3.1.0
Hey folks! V 3.1.0 is here. Give it a try and shout out if you notice any problems! Changelog - Fixed an issue of the timer still running when falling off a cliff - Revenants now use boid logic (flocking behaviour) - Co…
Announcement1 changeFixGameplay - Necromancer
Version 3 is here!
TL:DR; New update, new leaderboard, new trailer, unit animations, total rebuild, improvements to visual clarity and performance. Launchpads removed to make way for a teleport mechanic. Well it's been a total clusterf***…
Store8 changesPerformanceGameplay - Necromancer
Release Date moved to TBD
I probably should have done this back when I changed the release date earlier, but I feel like this needs to be done in order to be as transparent as possible about it. It's honestly been an nightmare trying to gauge ho…
Announcement1 changeGameplay - Necromancer
Demo Version 8
Hey guys, time for a new update. We've got 8 new weapons now, built into a "variant" system that means that each run your main 5 weapons each have a chance of rolling one of three weapons that serve similar functions. (…
Announcement4 changesGameplayBalance - Necromancer
Release date delayed
Welp, I guess this was inevitable. As much as I'd like to release this game next month, the more that I get closer to the end and the more that I get people playtesting it and giving me feedback, the more things that I…
Announcement1 changeFix - Necromancer
Demo version 6
Hey friends, We're now up to version 6 of the demo. We're getting close to the planned release time. I'm still not 100% sure about the exact release date, so hold tight while I finalise that. In the meantime, this versi…
Announcement9 changesBalanceGameplay

