Full notes
Full Necromancer update
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Repeated intro
Hello abyss-dwellers,
What changed
- Gameplay
- Balance
- Performance
- Fixes
Just dropping another wee patch in preparation for Bigger Things™
Things to check out:
Improved tutorial / pregame for beginners that shows you basic mechanics and where to start
Improvements to the Reaver to try match the utility of Judgement and Goregun (Better range and damage cone)
Added a "ghost" effect that overlays over all other rendering to show newly spawned units. This is intended to help address issues (especially in early game) where newly spawned enemies are hard to find
Removed a lot of Terror spawning in early game as it was a bit too punishing too soon
Improvements on weapon animations and ragdolls
Brought back the skull tendrils in the background from previous builds and some other improvements to the environment
Fixed an issue of Necromancers not playing their summoning animations, making their summoning and the unit summoned rather disjointed
Enjoy!
Much love, have a sick weekend. -V0ID
Source
Changelog.gg summarizes and formats this update. How we read updates.
