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Steam News5 April 20251y ago

Patch 3.4.1

Hello there, Just dropping a wee patch to tidy up what was there in preparation for Bigger Things™ Things to check out: Updated middle startup crystal to match Main Menu crystal Added a display to the powerup in the mid

Full notes

Full Necromancer update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello there,

What changed

2 fixes3 additions8 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Balance
changedUpdated middle startup crystal to match Main Menu crystal
addedAdded a display to the powerup in the middle to help plan for when the next powerups will be available
changedSpawn points reworked to address kiting and positioning cheese issues
addedSpawn points will kill you if touched, but can be used as a grappling point
changedSpawn point visuals and animations updated and improved
changedSlightly reworked the High Tier guns (Reaver, Goregun, Judgement) so as to be less spammable but with better charging info visuals.

Just dropping a wee patch to tidy up what was there in preparation for Bigger Things™

Things to check out:

  • Updated middle startup crystal to match Main Menu crystal

  • Added a display to the powerup in the middle to help plan for when the next powerups will be available

  • Spawn points reworked to address kiting and positioning cheese issues

  • Spawn points will kill you if touched, but can be used as a grappling point

  • Spawn point visuals and animations updated and improved

  • Slightly reworked the High Tier guns (Reaver, Goregun, Judgement) so as to be less spammable but with better charging info visuals.

  • Marduk codex entry added

  • Granite Tide codex entry conditions fixed, added some progress info for Granite Tide and Xenon Mole codex entries

  • Fixed and improved the UI Modes displayed by pressing Tab

  • Spawn points now follow the centrifuge / moving platforms below, and also have 3 more points that are closer to the bottom of the level.

  • Lich positioning and visuals reworked to match and play nice with the above

  • Powerup hitbox massively increased to counteract issues with powerup acquiring due to the tight geometry in the middle

  • Corporeal sigil visuals update

  • Stamina recharge is now slower when in the air, but faster when grounding to counteract cheese holes

Enjoy! The remainder is coming along nicely and we're excited to build what's next.

Much love, have a sick weekend. -V0ID

Source

Steam News / 5 April 2025

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