Full notes
Full Necromancer update
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Repeated intro
Hello there,
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
Just dropping a wee patch to tidy up what was there in preparation for Bigger Things™
Things to check out:
Updated middle startup crystal to match Main Menu crystal
Added a display to the powerup in the middle to help plan for when the next powerups will be available
Spawn points reworked to address kiting and positioning cheese issues
Spawn points will kill you if touched, but can be used as a grappling point
Spawn point visuals and animations updated and improved
Slightly reworked the High Tier guns (Reaver, Goregun, Judgement) so as to be less spammable but with better charging info visuals.
Marduk codex entry added
Granite Tide codex entry conditions fixed, added some progress info for Granite Tide and Xenon Mole codex entries
Fixed and improved the UI Modes displayed by pressing Tab
Spawn points now follow the centrifuge / moving platforms below, and also have 3 more points that are closer to the bottom of the level.
Lich positioning and visuals reworked to match and play nice with the above
Powerup hitbox massively increased to counteract issues with powerup acquiring due to the tight geometry in the middle
Corporeal sigil visuals update
Stamina recharge is now slower when in the air, but faster when grounding to counteract cheese holes
Enjoy! The remainder is coming along nicely and we're excited to build what's next.
Much love, have a sick weekend. -V0ID
Source
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