Full notes
Full Necromancer update
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What changed
- Balance
- UI and audio
Another small update but it's a feature I liked so much that I just had to include it in the demo. I built this crosshair UI that makes a lot of important information like dash stamina, grapple stamina, ammo, weapon heat and charging, summon availability and count and powerup duration all accessible through the crosshair.
It'll probably take a bit of experimentation to see what signifies what, but I think the animations help to bring your attention to these things as you use them.
I probably don't want to add too much more to this for now to prevent it getting more cluttered, but it's very nice for being able to play with a minimal UI setup that is still useful.
I've enjoyed this immensely, I'm finding myself playing a lot more obsessively than I usually do because of how the balance of information and priorities is playing out now.
Get hype for the release! I can't be specific about dates just yet, but it is definitely coming along well.
You can change UI modes with Tab (default) to try out more or less minimal UI setups. Enjoy!
Love,
V0ID
Source
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