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Steam News24 March 20251y ago

Demo version 3.4

Hello friends. We're now up to version 3.4 of the playable demo of Necromancer. We're on the last stretch of development before the game can be fully released!

Full notes

Full Necromancer update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello friends.

What changed

0 fixes1 addition4 changes3 removals
  • Performance
  • Gameplay
  • Balance
changedChangelog -Improved level design, lighting, general aesthetic • Added a console for debugging and testing • Added a session log file to track logs, located in game save folder • Improved overall balance, physics, movement, etc. • Added health bars for summons • Added blood and gore particle effects and ragdolls for unit deaths • Added options for control of post-processing effects • Improved main menu visuals and added a character design for the player character, LXXIV IRON EATER • Improved music with better composition and mixing for all tracks (Main Menu, Arena, Codex) • Added a timeout so the game returns to the main menu after some inactivity • Improved visuals for all units • Unit composition reworked.
removedChangelog -Revenants no longer spawn on their own, they can only be spawned by Necromancers.
changedChangelog -Each necromancer will first spawn a Revenant or Elite Revenant, and if left alive too long will spawn a "Terror" or "Elite terror".
removedChangelog -Liches no longer spawn "Lacerator" enemies, these are now instead spawned by Dreadnoughts.
addedChangelog -Added mines to Dreadnoughts to assist with late-game pressure balance.
changedChangelog -Improved visuals and telegraphing for Lich "shotgun" attack

We're now up to version 3.4 of the playable demo of Necromancer.

We're on the last stretch of development before the game can be fully released!

More news on that soon, but in the meantime here's a general description of the changelog (many more changes than what's listed here, but it'll give you a good idea).

Changelog -

  • Improved level design, lighting, general aesthetic • Added a console for debugging and testing • Added a session log file to track logs, located in game save folder • Improved overall balance, physics, movement, etc. • Added health bars for summons • Added blood and gore particle effects and ragdolls for unit deaths • Added options for control of post-processing effects • Improved main menu visuals and added a character design for the player character, LXXIV IRON EATER • Improved music with better composition and mixing for all tracks (Main Menu, Arena, Codex) • Added a timeout so the game returns to the main menu after some inactivity • Improved visuals for all units • Unit composition reworked.

  • Revenants no longer spawn on their own, they can only be spawned by Necromancers.

  • Two types of enemy necromancers can be spawned by the level, "Terror" and "Elite" Necromancers.

  • Bulleted list

  • Each necromancer will first spawn a Revenant or Elite Revenant, and if left alive too long will spawn a "Terror" or "Elite terror".

  • Liches no longer spawn "Lacerator" enemies, these are now instead spawned by Dreadnoughts.

  • Added mines to Dreadnoughts to assist with late-game pressure balance.

  • Improved visuals and telegraphing for Lich "shotgun" attack

  • Removed Lich "wandering pillar" attack, replaced with tornados which spawn lightning attacks

  • + many other changes and QOL improvements.

We'll also likely drop another small patch soon to cover some small fixes but in the meantime, enjoy some ANNIHILATION.

Love, V0ID

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Source

Steam News / 24 March 2025

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