Full notes
Full Necromancer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Made dash ready sound a bit louder • Changed some scene elements, notably the middle altar to have a less raised platform, terrain simplification • Fixed an issue with Dreadnought balls getting rendered incorrectly when killed • Modified powerup timing to be a bit better (also first resurrection comes in sooner) • Some slight timing changes to spawnset • Some improvements to grappling hook collision • Improvements and bug fixes to particle effects to show an upgrade is available • Added a slight dropshadow to some UI elements • Improvements to visibility for Dreadnought and Juggernaut lob projectiles • Fixed issue with "Killed By" text being replaced by PB debugging text in GameLog text • Fixed an issue with casts (summoning) getting interrupted when the cast doesn't have player consistently looking at it during the cast process • Fixed an issue with the Resurrectible Soul not beinghighlighted and summonable correctly • Slightly more speed and health for Dreadnoughts • Slightly more speed for Violators (Green Guys™) • Improved visibility for powerup holograms • +damage, -charge time, -speed for Banshee shots • Greatly increased gauntlet damage but range is now basically melee • Greatly increased Goregun damage • Greatly increased Judgement damage • Reverted Sledgehammer shot timing to be more like it used to be, but using raycasts rather than moving projectiles • Removed friendly fire • Increased Crucifier shoot rate and clip count • Increased Longinus damage • Added a damage floor to all raycasting weapons to improve long-range damage • Increased Shotgun close-range damage • Increased Triptikoss damage • Slight changes to gauntlet audio looping • Fixed an issue with new resurrections slowing down time when the buff is active • Made player hurt sound play when resurrection is used • Added a small UI animation for using resurrections • Added ability to grapple onto friendly units • Changed death animation functionality so "corpses" can still be targeted for hooks, but not collide with player model
Source
Changelog.gg summarizes and formats this update. How we read updates.
