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Steam News24 April 20224y ago

Version 3.1.1

I completely spaced so the date itself already passed something like a week ago, but it still warrants celebration. Better late than never! V 3.1.

Full notes

Full Necromancer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions10 changes0 removals
  • Gameplay
  • Fixes
  • Balance
  • Performance
  • UI and audio
changedBanshee and Longinus charging time reduced
addedAdded "Killed By" text in the bottom-left corner Game Log for learning cause of death
changedFriendly Juggernaut cost decreased to 4000
fixedFixed incorrect tutorial start instructions
changedIncreased soul gains for Elite Revenants as they have more health and spawn in fewer number
changedBonebag tooth damage increased from 40 to 50
Bonebag tooth damage4050Bonebag tooth damage increased, buff

I completely spaced so the date itself already passed something like a week ago, but it still warrants celebration. Better late than never!

V 3.1.1

Changelog

  • +

  • Banshee and Longinus charging time reduced

  • Added "Killed By" text in the bottom-left corner Game Log for learning cause of death

  • Goregun projectiles more accurate, faster

  • Friendly Juggernaut cost decreased to 4000

  • Lowered Elite necro count in some sections around 300-400s in

  • Fixed incorrect tutorial start instructions

  • Increased soul gains for Elite Revenants as they have more health and spawn in fewer number

  • Bonebag tooth damage increased from 40 to 50

  • Improvements to Skybox shader

  • Lots of visual material changes to try reduce colour saturation levels, balance out palette more

  • Improvements on finding operations in pre-game loading

  • Made banking not possible when all weapons or upgrades from an altar have been attained

  • Changed the sizes of a lot of units to make them easier to hit / more imposing

  • Made units die if their y position reaches a certain level (below ground) to prevent clipping issues with AI

  • UI towers no longer use roman numerals. This means towers near the weapon and passive altars can be used to see how many souls have been banked when playing HUDless

  • Made Tutorial script show what weapons are given when multiple upgrades are auto-unlocked at the tutorial for player to try out

  • -

  • Spectral Demons (green guy / Lacerator spawners) now have two other spells, a wandering pillar that one-shots and a "shotgun" of 3 avoidable pillars

  • Terror Necromancers have more health

Thanks for all the support through the last 2 years!

Love, V0ID

Source

Steam News / 24 April 2022

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