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Steam News16 February 20224y ago

V 3.1.0

Hey folks! V 3.1.0 is here. Give it a try and shout out if you notice any problems!

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Full Necromancer update

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Hey folks!

What changed

1 fix0 additions0 changes0 removals
  • Balance
fixedFixed an issue of the timer still running when falling off a cliff - Revenants now use boid logic (flocking behaviour) - Collision walls on altars improved - Targeting has an element of randomisation added so that aggro can't be completely negated by positioning and summoning - Summoning buffed, slightly more units are now summoned at once. Summons also have a chance to pick a random target rather than the nearest unit. - "Coyote time" added for jumping (short delay of being considered not grounded after walking off ledges etc) - Slightly faster walk speed - Elite revenants are tougher, both revenants faster and more aggressive. - Revenant orb speed faster. - Revenants now attempt to flank and skirt around the player at close range, while lobbing melee explosives. - Snubnose shots faster and more accurate - Dreadnoughts now oneshot, but shoot less often. - Juggernauts and Dreadnaughts now ignore other targets and prioritise the player on spawn. - Recommendation for tutorial at the beginning for 0PB.

V 3.1.0 is here. Give it a try and shout out if you notice any problems!

Changelog -

  • Fixed an issue of the timer still running when falling off a cliff - Revenants now use boid logic (flocking behaviour) - Collision walls on altars improved - Targeting has an element of randomisation added so that aggro can't be completely negated by positioning and summoning - Summoning buffed, slightly more units are now summoned at once. Summons also have a chance to pick a random target rather than the nearest unit. - "Coyote time" added for jumping (short delay of being considered not grounded after walking off ledges etc) - Slightly faster walk speed - Elite revenants are tougher, both revenants faster and more aggressive. - Revenant orb speed faster. - Revenants now attempt to flank and skirt around the player at close range, while lobbing melee explosives. - Snubnose shots faster and more accurate - Dreadnoughts now oneshot, but shoot less often. - Juggernauts and Dreadnaughts now ignore other targets and prioritise the player on spawn. - Recommendation for tutorial at the beginning for 0PB.

Source

Steam News / 16 February 2022

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