Full notes
Full Necromancer update
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Repeated intro
Hey folks!
What changed
- Balance
V 3.1.0 is here. Give it a try and shout out if you notice any problems!
Changelog -
Fixed an issue of the timer still running when falling off a cliff - Revenants now use boid logic (flocking behaviour) - Collision walls on altars improved - Targeting has an element of randomisation added so that aggro can't be completely negated by positioning and summoning - Summoning buffed, slightly more units are now summoned at once. Summons also have a chance to pick a random target rather than the nearest unit. - "Coyote time" added for jumping (short delay of being considered not grounded after walking off ledges etc) - Slightly faster walk speed - Elite revenants are tougher, both revenants faster and more aggressive. - Revenant orb speed faster. - Revenants now attempt to flank and skirt around the player at close range, while lobbing melee explosives. - Snubnose shots faster and more accurate - Dreadnoughts now oneshot, but shoot less often. - Juggernauts and Dreadnaughts now ignore other targets and prioritise the player on spawn. - Recommendation for tutorial at the beginning for 0PB.
Source
Changelog.gg summarizes and formats this update. How we read updates.
