Full notes
Full Necromancer update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey guys, time for a new update.
What changed
- Gameplay
- Balance
- Compatibility
We've got 8 new weapons now, built into a "variant" system that means that each run your main 5 weapons each have a chance of rolling one of three weapons that serve similar functions. (however the standard weapons have a higher chance in the demo.)
We've also got partial controller support now! This has involved migrating the entire input system to Unity's new Input System package, so there is likely to be some bugs and miscellaneous shenanigans, but hopefully this doesn't affect gameplay too much (but please let me know if it does).
I also realise I forgot to post an update for Version 7 - the main feature in this was a tutorial and a fair reworking of how the mechanics work with banking for upgrades.
In short - you kill enemies to receive souls. Souls can be spent on healing you, summoning allies, or it can be banked in to one of two altars to receive permanent upgrades.
Give it a jam if you get the chance! We need some more people challenging the leaderboard.
Cheers guys!
Love, V0ID
Source
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