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- Marburgh
All the bugs, and all the fixes
What would a content patch be without ALL of the bugs? Bug Fixes Crit works properly now - Robberies and Thievery should now work properly - Max level raised to 8, as intended - The iron key once again properly unlocks…
Patch notes2 changesUI/audioBalance - Marburgh
Marburgh 1.0 Release
MARBURGH IS OUT OF EARLY ACCESS! Additions NEW DUNGEON - The cave - Complete with new events and new enemies - THE FOREST - Venture into the forest to find rewards and glory. Every time you leave your progress is reset…
Patch notes3 changesBalanceUI/audio - Marburgh
Upcoming Release - December 26
Marburgh is leaving Early access and releasing December 26th! I've gotten a lot of work done over this Christmas break so far, and will be ready to release for Boxing day Content update For this release I've almost doub…
Store2 changesBalance - Marburgh
Bug fixes and Changes
Well, It never fails, I add stuff, I break stuff without noticing. Bug Fixes Store will no longer take your item but not pay you if you back out of a sale. - You have 10 days to defeat the savage Orc, as the intro says.…
Store3 changesFixGameplay - Marburgh
The core of the game is here. More to come
Next Big Content Drop is being pushed slightly Turns out, most of what I wanted to add not only isn't supported by my old code, changing it undoes a lot of the original "Spaghetti" I'm still planning to be done very soo…
Patch notes8 changesFixGameplay - Marburgh
Necromancer's Mansion
The Necromancer's mansion is now open With the savage orc dead, something has to fill the power vacuum. Enter... the Necromancer. He has been stealing villagers, alive and dead, for horrible experiments. Storm his Mansi…
Store4 changesGameplayBalance - Marburgh
Dec 11 2020
Necromancer's Mansion The third dungeon, with substantially more random elements as well as 5 new enemies will be released at 9:00 M.S.T. This required a fairly massive overhaul to the base code, as a good chunk of it w…
Announcement5 changesFixGameplay - Marburgh
Updated Road Map - Wednesday, December 16, 2020
On December 28, Marburgh will leave early access for full release! Below is the roadmap for content leading up to the 28th Friday, December 11 5 New Enemies: Rats, Ghouls, Skeletons, Zombies, Necromancer 1 New Dungeon:…
Store6 changesGameplay - Marburgh
Dec 8 2020
Wasn't expecting to have a patch today, but as was adding new monsters and ability for the new dungeon I tripped over a WHOLE wack of combat related bugs. Orc stun ability now works properly, with a smaller duration and…
Announcement4 changesGameplayBalance - Marburgh
Dec 7 2020
Some small UI fixes - Some rooms now reset when you leave the dungeon - There is some more variation in the special rooms that appear Room generation is nearly where I want it for the third dungeon. The larger dungeons…
Announcement2 changesUI/audioGameplay - Marburgh
Dec 4 2020
-Added Attributes: Strength, Agility, Stamina, Intelligence. They drive current combat stats, which will be approximately the same. But will now also impact town and dungeon events, which will be coming soon (week or so…
Announcement3 changesGameplayBalance - Marburgh
Dec 3 2020
Fixed several bugs, game should be fully functional. Looking to add more content and rebalance over the next week or so
Announcement2 changesFixGameplay - Marburgh
Dec 3 2020
Fixed shop UI - Chest gives proper rewards - Cheats removed
Announcement2 changesFixGameplay





