Full notes
Full Marburgh update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
Marburgh changes
On December 28, Marburgh will leave early access for full release!
Below is the roadmap for content leading up to the 28th
Friday, December 11
5 New Enemies: Rats, Ghouls, Skeletons, Zombies, Necromancer
1 New Dungeon: The Necromancer's Mansion Venture inside and put an end to his twisted experiments!
New Feature - Weapon Creation: Use items scavenged from fallen foes to craft deadly weapons that cannot be found in stores
Sunday, December 20
Tutorial, Town Events, Dungeon
Between the overhaul required to add town events (Man, my original code sucked) and just the amount of stuff I'm adding, I'm gonna need a couple more days to bang it out. I'm aiming for Sunday now.
Friday, December 25
1 New Dungeon: TBA
New Enemies: TBA
Monday, December 28
Marburgh leaves early access
Source
Changelog.gg summarizes and formats this update. How we read updates.
