HomeGamesUpdatesPricingMethodology
Steam News11 December 20205y ago

Dec 11 2020

Necromancer's Mansion The third dungeon, with substantially more random elements as well as 5 new enemies will be released at 9:00 M.S.T.

Full notes

Full Marburgh update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change2 removals
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
addedThe third dungeon, with substantially more random elements as well as 5 new enemies will be released at 9:00 M.S.T.
fixedBug Fixes Over the course of putting the new dungeon in, I found a plethora of bugs that needed to be addressed.
removedDungeon now resets basic rooms every day, always was intended - You can no longer kill the first boss over and over - You can no longer talk to the villagers in the tavern after gaining access to the 2nd dungeon
removedDefend - No longer means you take 0 damage - Now significantly increase your chance to not be hit -Shield -If your mage shield is on, you will negate a special attack at the cost of energy. Always was intended - Changed the way search room calculates rewards
changedAssortment of small UI color or Grammar fixes

Necromancer's Mansion

The third dungeon, with substantially more random elements as well as 5 new enemies will be released at 9:00 M.S.T.

This required a fairly massive overhaul to the base code, as a good chunk of it was created when I had been programming for less than half a year. I'm hoping the next push will require less 2 AM nights.

The content is in but I want to spend some time balancing and bug fixing (and making dinner) before I push it

Bug Fixes Over the course of putting the new dungeon in, I found a plethora of bugs that needed to be addressed.

So I'm also just pushing all the fixes I've made now.

  • Dungeon now resets basic rooms every day, always was intended - You can no longer kill the first boss over and over - You can no longer talk to the villagers in the tavern after gaining access to the 2nd dungeon

  • Defend - No longer means you take 0 damage - Now significantly increase your chance to not be hit -Shield -If your mage shield is on, you will negate a special attack at the cost of energy. Always was intended - Changed the way search room calculates rewards

  • Assortment of small UI color or Grammar fixes

Source

Steam News / 11 December 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.