Full notes
Full Marburgh update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
Necromancer's Mansion
The third dungeon, with substantially more random elements as well as 5 new enemies will be released at 9:00 M.S.T.
This required a fairly massive overhaul to the base code, as a good chunk of it was created when I had been programming for less than half a year. I'm hoping the next push will require less 2 AM nights.
The content is in but I want to spend some time balancing and bug fixing (and making dinner) before I push it
Bug Fixes Over the course of putting the new dungeon in, I found a plethora of bugs that needed to be addressed.
So I'm also just pushing all the fixes I've made now.
Dungeon now resets basic rooms every day, always was intended - You can no longer kill the first boss over and over - You can no longer talk to the villagers in the tavern after gaining access to the 2nd dungeon
Defend - No longer means you take 0 damage - Now significantly increase your chance to not be hit -Shield -If your mage shield is on, you will negate a special attack at the cost of energy. Always was intended - Changed the way search room calculates rewards
Assortment of small UI color or Grammar fixes
Source
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