Full notes
Full Marburgh update
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What changed
- Gameplay
- Balance
The Necromancer's mansion is now open
With the savage orc dead, something has to fill the power vacuum.
Enter... the Necromancer. He has been stealing villagers, alive and dead, for horrible experiments.
Storm his Mansion and put an end to the threat to Marburgh once and for all!
5 new enemies Necromancer Ghoul Skeleton Zombie Rat
Randomized dungeons with 6 new special rooms, 3 new generic rooms Plenty more opportunities to explore with new encounters and deadly traps
Consumable Items
Craftable Boss Weapons Well, one so far (only really one boss of note before Necromancer) but the functionality is now in there! WOO!
And bug fixes, oh the bug fixes!!!
I still found game breaking bugs in the code up to the Savage Orc. Did you know that you could sell your cloth armor forever? And that you couldn't equip armor when you bought it? I sure didn't. Well you can now.
In the next Update (Schedule posted earlier) I plan to address the fact that the town feels a little... I dunno, empty and lifeless? And that was BEFORE the Necromancer....
Source
Changelog.gg summarizes and formats this update. How we read updates.
