Full notes
Full Marburgh update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Some small UI fixes - Some rooms now reset when you leave the dungeon - There is some more variation in the special rooms that appear
Room generation is nearly where I want it for the third dungeon. The larger dungeons (as opposed to the first two) will be randomly generated and feature more monsters, room types and player abilities. I expect to include the third (first new) dungeon by the end of the week
Source
Changelog.gg summarizes and formats this update. How we read updates.